Normally I'm not one to fret about prices, and I'm by no means outraged nor will I demand that the devs lower their price. it's their work, and they can charge whatever they see fit for it.
However, when compared to games like Spelunky, Downwell, Nuclear Throne (substitute the Vlambeer game of your choice here), or basically any game whose backbone is the depth of their mechanics, I'm finding it hard to find it in myself to put down the money for this game for the content that's being reviewed. I loved the game when I saw it as a game jam entry, and I was very excited to see it on Kickstarter (which I didn't back on principal), but it seemed to completely vanish up until just now. Apparently there was a pretty significant preorder deal going on ($15 USD I've been reading?) which I'm sad I missed out on. Roughly 2 hours of campaign and then some endless mode I won't engage with due to lack of competitive spirit seems like a very scarce offering.
At the same time, I've always been eager to buy shorter games just for the experience. Gone Home and Firewatch, for example, are two games that I bought at full price knowing that they were fairly short, but it feels as if the narrative and world-building involved in those games somehow justified that (admittedly lower) cost.
How does everyone else feel about the price of this game? In my shoes, high-intensity arcade titles like this are hard to justify even at their "regular" $15 USD price point, but I usually go for it anyway just because of the insane moments that they produce. Superhot is just asking a bit too much for me to bite, which is a shame, because it looks like such a sharp exerience. Is this too much for you, or does the promise of the game sell it for you?