@lost_remnant:I agree about the beginning of Dead Space 3. One of the things that series absolutely nailed was the hopelessness and vastness of space. Whenever you would find yourself outside it was such an incredibly imposing experience. Flying around the flottila was indeed a really great part of that game and gave you hope for the rest. The planet simply lacked the same sort of methodical pacing and environments. Something about not being locked away in a large tin with the dark void just outside the window instantly took away from the experience. A ton of other issues with that game but it also had it's moments.
Likewise I would love it if they rebooted the franchise, put me back on some crazy ship and had me solving cool engineering puzzles. Dead Space 1 was like Event Horizon the video game and it was great.
@frostyryan: They are dated because they're cumbersome and a means to an end that technology has outgrown. The only reason why anyone would prefer tank controls would be because of fixed camera angles, which themselves are a dated technique that offers no benefits now that we can render beautiful 3D spaces.
They work perfect at imposing the titular tank movement onto a human being, but human beings simply don't move like that. Why would I want to hold a direction and wait for my characters to spin around in place, aligning them with whatever item I want to interact with, when I can simply move my stick towards that object and that same character will instantly move towards it regardless of what direction I'm facing. In a situation where there are 5 valves next to each other on a wall, with tank controls I have to spin towards one, walk forward, use it, then walk backwards, spin to the side, walk forward, spin back towards the next valve, walk forward, repeat 3 more times. With regular controls I just strafe between them. What is the benefit? They are dated because there is no benefit and conventional controls have outgrown them. This isn't even mentioning the horror that is combat with tank controls.
Log in to comment