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Game » consists of 5 releases. Released Jun 17, 1999
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
A character who gets washed ashore on some island or other remote place.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
Game Boy classics made available to subscribers of Nintendo Switch Online.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Some video games utilize a system that has the player occasionally consuming food items to keep their hunger under control. Ignoring it can result in decreased stamina, or in some cases, death of the player's character and a "Game Over" screen.
A gameplay mechanic allowing players to store their items and freely carry them around.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
In some games, total immersion is helped along by allowing players to purchase and customize their own housing.
Enemies that appear out of nowhere and force the player into a battle.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
In text based games, most, if not all the game play, or graphics is created with words.
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