780: Matt Rorie's Alpha Protocol
Giant Bombcast
UPF 03/17/23
Unprofessional Fridays
Unprofessional Birthdays
Game Mess Mornings 03/24/23
GrubbSnax
781: GASLIGHT DOGS
#185 - When You're Here, You're Here
GameSpot After Dark
The Community Spotlight 2023.03.25
The Community Spotlight 2023.03.18
Resident Evil 4 (2023) Review
The Community Spotlight 2023.03.11
Game » consists of 1 releases. Released Aug 06, 2012
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
These games let players see the credits without needing to play the game first.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
A former digital distribution service for PC, Mac, and Linux games.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Games that incorporate licensed music from popular bands and musicians for their soundtracks.
A talking head is a floating disembodied head that appears to address either you, the player, or the main character.
Music in a game that can hurt enemies and/or the player. Note that causing damage with a musical instrument via physical means, such as by bashing an enemy over the head with a guitar, does not apply.
Games which procedurally generate levels or other content based on music tracks, whether they're directly off of CDs or digital files.
For games that have neon particles aplenty, particularly when things explode.
Games in which, instead of playing on "Easy" or "Hard", players play on "Marine" or "Way of the Samurai".
Games that can be played with one hand, typically using only half of a standard controller or only the mouse/keyboard.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
Enemies that hide behind shields.
Games whose titles consist of a single word.
These games are designed to be played by one person, and one person only.
A level in which everything is displayed on-screen at once, with no scrolling, flip screen, or 3D movement. Many '80s games consist entirely of single-screen levels.
This edit will also create new pages on Giant Bomb for:
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Use your keyboard!
Log in to comment
Log in to comment