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A non-interactive sequence within a game most often used for plot advancement.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
A heads-up display is a graphical overlay of vital information used in most modern games.
Games with randomly (or rather, procedurally) generated environments create new levels from predetermined pieces each time the game is played.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
Procedural Generation refers to the creation of content algorithmically as the game is running. This content generally coexists with standard, authored content; the two are not mutually exclusive.
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