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The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The continue is a classic gaming concept, and usually arises when the player "dies" or fails in the game. Usually some loss is tied to a continue, in a form of a "life" or something of other value.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games that used 3D polygonal renders of CGI characters/objects/enviroment for it's sprites and graphics, Famously done in Rareware's Donkey Kong Country trilogy and Killer Instinct series. This technique would reach the height of it's popularity on the GBA.
Player versus Player, commonly abbreviated as PvP, is a gaming term popularized in MMOs to refer to gameplay in which players fight against other player controlled characters.
Games set in, or focused primarily around, the years between 1940 and 1949.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
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