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    Tactical Ops: Assault on Terror

    Game » consists of 1 releases. Released Apr 24, 2002

    Tactical Ops is a Counter-Terrorist game in the same vein as Counter-Strike, with slightly less realistic damage and physics. Originating as a total conversion for Unreal Tournament, it became a standalone game a couple of years after its initial incarnation.

    Short summary describing this game.

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    Tactical Ops is a counter-terrorist first-person shooter, similar to Counter-Strike, based on Unreal Engine 1. It originated as a mod called S.W.A.T. for Unreal Tournament although it quickly became Tactical Ops, and remained a mod until version 3.32, when it was released by MicroProse as a retail game.


    The game carries much from Counter-Strike, although it is somewhat less realistic than it. Game modes are nearly identical but are not indicated on the map prefix (all maps are prefixed with "TO"). The game itself is round based, with a short buying period at the start of a round, then a few minutes to either complete objectives or to eliminate opposing players. Players gain money by killing the enemy, picking up money bundles from fallen enemies, picking up 'evidence' in some maps then surviving to the end of the round with it, and winning.

    Game modes were unnamed but included a bomb plant and defend mode, hostage rescue, and sometimes other objectives such as TO-CIA's objective of defeating security then hacking the building's mainframe computer, or TO-Getaway's objective of the Terrorists escaping from the map without being stopped (killed) by Special Forces.

    The buy period gives the player a short time to purchase weapons and body armor with the money he's earned, as well as ammunition. Weapons may also be sold back at a loss, although players can profit from this by picking up enemy weapons and selling them during the next buy period. Only one weapon may be carried from each column simultaneously.

    Bunny hopping is prevalent in the game as no real attempt was ever made to tone it down. Therefore there is no speed penalty or decreased jump height for jumps in rapid succession, and it's not unusual to see an entire team bunny hopping.

    Weapons take a large number of hits to kill, although there are still powerful weapons available, such as the Parker Hale 85 (comparable to the AWP in Counter-Strike), the M60, and the M4A2M203 with an extremely powerful M203 grenade launcher. The latter two are almost always considered overpowered and many servers restrict their use until the final round. Some weapons have alternate firing modes, allowing for more controlled fire if necessary, and alternate laser sights, which makes the weapon more accurate at the expense of giving away the point they are aiming at.



    • 9F2 Glorietta (Beretta 92F) - Special Forces only, starting pistol. Relatively weak.
    • GL23 (Glock 23) - Terrorists only, starting pistol. Has a 3-round burst mode that makes it more powerful if all three rounds can be trained on the target.
    • Black Hawk (Desert Eagle) - Both teams, powerful pistol with high accuracy. Has an alternate laser sight to make it even more accurate.
    • Raging Cobra (Taurus Raging Bull) - Special Forces only, powerful revolver with good accuracy.

    Submachine Guns/Shotguns

    • APII (MP5K) - Special Forces only, extremely weak SMG with large magazine.
    • UZI (MAC-10) - Terrorist only, comparable to APII.
    • MP5A2 - Terrorist only, moderately powerful SMG. Has 3 firing modes: single, burst, and fully automatic.
    • MP5SD - Special Forces only, moderately powerful SMG. Silenced.
    • Berg 509 (Mossberg 590) - Terrorist only, combat shotgun.
    • BW SPS 12 (Franchi SPAS-12) - Special Forces only, combat shotgun.
    • AS-12 (Saiga 12) - Terrorist only, automatic shotgun.

    Assault Rifles/Sniper Rifles/Light Machine Guns

    • M4A1 - Special Forces only, moderately powerful and accurate assault rifle. Has single fire and automatic fire modes.
    • AK47 - Terrorist only, comparable to the M4A1.
    • M16A2 - Both teams, medium-high power assault rifle with high accuracy. Has a laser sight for increased accuracy as well as single and burst fire modes.
    • RK3 Rifle (HK33) - Special Forces only, moderate power assault rifle with high accuracy. Has a scope for shooting at increased distances.
    • SW Commando (SIG 551) - Terrorists only, comparable to the HK33.
    • Parker Hale 85 - Special Forces only, powerful sniper rifle that will down unarmored targets with one body shot.
    • M60 - Terrorists only, light machine gun with 100 round chain and 100 rounds in reserve. Movement is noticably slowed when wielding.
    • SR90 (MSG90) - Both teams, moderately powerful sniper rifle.
    • M4A2M203 - Special Forces only, M4 assault rifle with underslung M203 grenade launcher. While the rifle on this does more damage than the standard M4A1, this weapon is typically used for its M203 grenade launcher, which kills with one hit and can carry up to 5 extra grenades.


    • Concussion Grenade - weak grenade that bursts into shrapnel, injuring those struck by it.
    • Flashbang - non-lethal disorientation round that blanks out the screen of those it affects.
    • Smoke Grenade - creates a smokescreen where it lands, blocking out the view of an area.
    • HE Grenade - extremely powerful frag grenade that kills anybody too close to it.

    Because this is based on Unreal Tournament, making it relatively easy to modify, there are sometimes servers with weapon mutators that reinstate weapons from old versions of the mod (such as the Steyr AUG) or add weapons, such as the tear gas grenade and gas mask.

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