Taito Z System
The Taito Z System is a 16-bit arcade system board released by Taito in 1987. It was followed by an enhanced 32-bit upgrade, the Taito SZ System, in 1992.
Taito Z System Specifications
- Board composition: CPU Board, Video Board, Sound Board
- CPU:
- Main: Motorola MC68000 (16/32-bit) @ 16 MHz (2.8 MIPS) (handles screen, palette, sprites, inputs and road)
- Secondary: Motorola MC68000 (16/32-bit) @ 12 MHz (2.8 MIPS) (handles inputs, DIP switches, sound and road)
- Sound: Zilog Z80 (8/16-bit) @ 4 MHz (0.58 MIPS)
- Sound chips:
- GPU: Taito custom chipset @ 26.686 MHz
- TC0070RGB RGB/Video Mixer
- TC0220IOC Input/Output
- TC0110PCR Palette Generator
- TC0100SCN Tilemap Generator
- TC0150ROD Road Generator
- TC0320OBR Road Object Generator
- Motion Object Generator chipset (TC0050VDZ, TC0170ABT, TC0020VAR)
- Video resolution:
- Refresh rate: 60 Hz (60 frames per second)
- Colors:
- Graphical features: Stereoscopic 3D glasses support
- Graphical layers: 5–7 planes
- 2–4 tiled scrolling planes: 1–2 background layers, 1–2 foreground layers, 64×64 tiles per plane, 8×8 pixels per tile
- Sprite plane
- Road plane
- Text plane
- Sprite capabilities: Sprite buffer, sprite zooming, sprite flipping (horizontal & vertical)
- Sprite sizes: 16×8, 16×16, 32×128, 64×64, 64×128, 128×128
- Colors per sprite: 16 (4-bit), 128 (7-bit), 256 (8-bit)
- Sprites on screen: 7–8 bytes per sprite, 1.75–4 KB (1792–4096 bytes) sprite RAM, 224-512 sprites on screen
- Sprite pixels/texels: 26.686 MHz video clock cycles, 444,766 texels per frame (60 frames per second), 1737 texels per scanline (256 scanlines), 108 sprites per scanline (16-pixel width)
- RAM: 145.75–148 KB (48 KB SRAM)
- Main CPU: 105.75–108 KB (16 KB main, 16 KB shared, 64 KB tilemaps, 8 KB root, 1.75–4 KB sprites)
- Secondary CPU: 32 KB (16 KB main, 16 KB shared)
- Sound CPU: 8 KB
- ROM: 5768.5–9154.5 KB (256–512 KB main CPU, 256 KB secondary CPU, 64–128 KB sound CPU, 3–5.5 MB graphics, 578.5–584.5 KB user, 1.5–2 MB YM2610)[7] (ref)
Taito Z System Games
Taito SZ System
The Taito SZ System, also known as the Taito 68020, is an enhanced 32-bit upgrade of the Taito Z System. It debuted with Gun Buster in 1992.
Taito SZ System Specifications
The SZ System includes the following upgraded specifications:
- Board OSC: 40 MHz, 16 MHz, 30.48 MHz
- CPU:
- Stereo PCM sound chips: Ensoniq chipset (ES5701, ES5510, ES5505) @ 16–30.47618 MHz
- Ensoniq ES5510 DSP sound chip (stereo)
- Ensoniq ES5505 (32-channel) @ 15.24 MHz (stereo)
- GPU: Taito custom chipset @ 40 MHz
- Other custom chips: Taito TC0510NIO input/output chip, Taito TC0470LIN
- Display: Single monitor, dual-monitor
- Display resolution: 320×240 (single monitor) to 640×240 (dual-monitor)
- Colors on screen: 8192 (13-bit) to 16,384 (14-bit)
- Color palette: 32,768 (15-bit) (single monitor) to 65,536 (16-bit) (dual-monitor)
- Tile layers: 4 scrolling tiled planes
- Sprite capabilities:
- Graphics engine: Similar to Super Scaler and ray casting engines
- Memory:
- RAM: 226 KB (128 KB main, 8 KB sprites, 2 KB sound, 64 KB TC0480SCP, 8 KB palette, 16 KB other)
- ROM: 9984.125–32,000.125 KB (1–2 MB main CPU, 256–512 KB sound CPU, 5–22 MB graphics, 512–768 KB user, 3–6 MB Ensoniq, 128 bytes EEPROM, 256 KB optional sub-RAM)[15] (ref)
Taito SZ System Games
The following games were released for the Taito SZ System / Taito 68020 hardware:[2][9]
- Gun Buster (1992)
- Galactic Storm (1992)
- Ground Effects (1993)
- Super Chase: Criminal Termination (1993)
- Super Ground Effects (1993)
- Under Fire (1993)
- Chase Bombers (1994)
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