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    Tales of Monkey Island Chapter 1: Launch of the Screaming Narwhal

    Game » consists of 4 releases. Released Jul 07, 2009

    Telltale resurrects the much-loved pirate adventure franchise with Tales of Monkey Island, a five-part episodic series continuing the adventures of Guybrush Threepwood, this being the first.

    I loved my grandfather

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    Insectecutor

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    #1  Edited By Insectecutor

    But if someone dug him out of his grave and fitted his body with servos and pistons so that his horrifying reanimated corpse could shudder into my front room and offer to bounce me on its knee I would feel about as repulsed as I am by what Telltale are doing to Monkey Island.

    Judging from the amateur excuse for a trailer alone, this game does not look good. It reminds me of Escape from Monkey Island, where Monkey Island pretty much jumped the shark. Please tell me how wrong I am, how this game is awesome, how you played all those Sam & Max remakes and genuinely thought they were better than the original.

    I know this is a bit negative, so let me state that the remake of The Secret of Monkey Island looks fantastic. To dig out the grandfather analogy again, this game is like someone took the old VHS tapes of me and my grandad's great times together and remastered them into an exquisite high fidelity Blu-Ray disc wrapped in shiny paper with a lovely ribbon on top and a card telling me I'm awesome.

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    Insectecutor

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    #2  Edited By Insectecutor
    @SuperMooseman said:
    "Sadly they didn't go down that cinematic route for the Tales trailer, and I'm going to assume this was due to time constraints. Infact, all footage from the TMI trailer isn't from a finalized product (so I'm told), and everything you see there happens right at the start of the game. So on that basis, it's understandable the trailer is a bit sucky since it can be hard to put together an exciting trailer from ingame footage of an adventure game. All being said, the only comparison I see between this and EMI - besides the obvious -  is that it is in 3D. You just seem to be hating the game because of its number of dimensions. Yes, I'd love a CMI-style game over 3D graphics anyday, but Telltale is a 3D studio and it's quicker to produce episodic content with that. I'm not going to go down the Sam & Max route, because both seasons of that are fantastic. Granted, the first season dipped in quality at episode 3 (but then massively regained it in 4 onwards), but the second season was right on track. Season three can only be even better. "
    That trailer looked great. It's not merely the fact that it's in 3D, it's that the 3D looks kinda bad, especially compared to the 3D in that Sam & Max trailer. Nobody seems to be able to agree on a good 3D look for Guybrush. In EMI he was basically a child, in Tales he looks like a TV repair man and he has bizarre Wallace & Grommit eyes that threaten to drop out of his face. That said, Lechuck looks pretty good.

    Also you brought up the pace of development. From what you're saying they rushed the trailer, and 3D is quicker to bash out episodes than 2D. I hope that all this rushing means they saved more time for Mike Stemmle to write a witty and inscisive script. He's never written for a Monkey Island game before and seems to prefer sci fi stuff, so I'm interested to hear some more dialogue because what was shown in the trailer was pretty childish.
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    Matt_

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    #3  Edited By Matt_

    That metaphor made me miss my grandfather...   :(   You're a bad person.

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    vidiot

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    #4  Edited By vidiot

    I have faith in the product.
    Telltale so far has not let me down in making quality adventure games, there's a good portion of the staff that are ex-LucasArts guys, they know what they're doing. If they're is one company that's out their to revive this franchise: It's them, seeing how LucasArts has been just sitting on the rights and doing nothing with it forever. The design director of the game is Dave Grossman, one of the original developers for the first two games in the series. The game also has the blessing of Ron Gilbert which means...nothing...really, asside from assuring me that the original creator of the series likes what they are doing.

    It also sports GuyBrush in Monkey Island 2 getup, complete with beard. This is significant for countless reasons. Trust me.

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    MeierTheRed

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    #5  Edited By MeierTheRed

    Game looks terrible, why they went 3d is way beyond my comprehension, stupid stupid move. They could have made a real nice stylized 2d game, but no, they had to take a huge shit on Monkey Island, i wont buy this.


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    Ravey

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    #6  Edited By Ravey

    I liked their E3 stage demo, Guybrush's expressions made me laugh and the dialogue seems like an improvement.

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    Insectecutor

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    #7  Edited By Insectecutor
    @vidiot said:
    " I have faith in the product.
    Telltale so far has not let me down in making quality adventure games, there's a good portion of the staff that are ex-LucasArts guys, they know what they're doing. If they're is one company that's out their to revive this franchise: It's them, seeing how LucasArts has been just sitting on the rights and doing nothing with it forever. The design director of the game is Dave Grossman, one of the original developers for the first two games in the series. The game also has the blessing of Ron Gilbert which means...nothing...really, asside from assuring me that the original creator of the series likes what they are doing.It also sports GuyBrush in Monkey Island 2 getup, complete with beard. This is significant for countless reasons. Trust me. "
    Well I'll try to give it a fair shake, even though my scepticism is quite extreme. It's a difficult balance to please both a whole new audience and the original fans. I admire Telltale for being just about the only studio making adventure games, but I'd say they're of average quality. I can't help but regard their efforts in the same way as I regard direct-to-video movies: cranked out fast and based on other people's IP. I would really like to see them get truly creative and invent their own franchise with their own people.

    @pornstorestiffi said:
    " Game looks terrible, why they went 3d is way beyond my comprehension, stupid stupid move. They could have made a real nice stylized 2d game, but no, they had to take a huge shit on Monkey Island, i wont buy this."
    Yeah I felt the same way when I played Escape from Monkey Island - also 3D, not great, especially when their 3D technology at the time was rather poor. I still think it's worth buying at least episode 1 of Tales of Monkey Island so you know whether it's truly bad. What I can't understand is why they put out such a slapdash trailer if they want to build any kind of interest in this.

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    zitosilva

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    #8  Edited By zitosilva

    While I love TellTale and have a blind faith that they'll deliver with Tales of Monkey Island, I do have to agree the trailer looks horrible. Collor are too bland, it looks like those earlier ps1 games. But the think that's really icky is Guybrush's face. It looks like he has a birth deffect or something. It looks too weird and it doesn't move the way it should when he's emphasizing something. The drawn art of Curse of Monkey Island, that's what they should've gone for.

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    Endogene

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    #9  Edited By Endogene
    @Ravey said:
    " I liked their E3 stage demo, Guybrush's expressions made me laugh and the dialogue seems like an improvement. "
    What happened to the stage demo you linked? That demo looked mighty impressive and would turn this discussion from "maybe" to "active".
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    MattyFTM

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    #10  Edited By MattyFTM  Moderator

    While the trailer wasn't great, the gameplay footage looks cool, and I have faith in telltale.

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