Jeff Grubb and friends make a meal out of today's top stories in video games.
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Game » consists of 5 releases. Released Jul 13, 2004
A realm in Norse mythology belonging to the gods.
Beaches are slopes of sand, gravel, or pebbles that lead down to the water of an ocean, sea, river, or lake.
A large building constructed of stone, used as a defensive structure. They usually date from the Middle Ages.
A dark opening in a solid mass, like rock.
A common place in Survival Horror video games. Burial grounds for the deceased. Or zombies.
A place of worship.
A planet-like world appearing in Tales of Phantasia and Tales of Symphonia, which plays a major role in both games' plots. It is the native world of the elf race.
Many hapless heroes have ended their days in a gloomy dungeon looking for rat's bones to pick the lock with. Dungeons appear in many games often as a location from which the main protagonist must escape.
A large densely wooded area.
An area, such as a prairie or meadow, of grass or grasslike vegetation. Common in fantasy RPGs.
A settlement, often with a rural and laid-back representation.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
Any school building in a game, including High School, Jr. High, and Elementary Schools.
A network of underground tunnels designed for the disposal of waste.
A place where you can buy, and sometimes sell things.
The first world in the game Tales of Symphonia.
An intricate, often ancient, structure devoted to a deity, usually filled with traps and overly enthusiastic followers.
The second world of the RPG Tales of Symphonia.
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