Tap Titans 2 is a tap idle game developed by Game Hive. It is the sequel to Tap Titans. The goal of the game is to watch the numbers go up. Equipment obtained, heroes unlocked, pets gained and artifacts found all go towards incrementally increasing the numbers. Ironically, skill points can be spent in the skill trees to eventually not have to tap.
The game tasks you--Sword Master--with killing titans. After a certain amount of titans are killed, a boss appears with exponentially more health points. Killing the boss results in increasing the stage by one. The further you progress, the more titans are required to be killed for a boss to appear.
Killing a titan rewards you with gold which can be used to unlock and level up active skills and heroes. The heroes automatically do damage. Leveling a hero increases their damage and unlocks skills that increase a damage type, gold generation, or mana regeneration. Heroes can be boosted by unlocking hero masteries for weapons and scrolls. Weapon masteries increases hero damage while scroll masteries increases hero skills. Once a point is reached where you are unable to beat a boss, you prestige.
Prestiging will start you back at stage 1 and the climb to the top begins anew. With every prestige, you will receive a skill point for every new 50 stages passed. Skill points can be spent on the four skill trees--Knight, Warlord, Sorcerer, or Rogue--to customize your damage dealing gameplay. Relics are also rewarded which are used to unlock and level up artifacts that boosts damage dealt, mana regeneration, and gold received.
The player's hero can equip gear to help boost the numbers. Equipment is divided into five slots. Weapons can increase critical damage, tap damage, hero damage or all damage. Helmets increases tap and hero damage. Armor increases gold sources. Slashes increases support damage. Auras increases the bonuses of the previous mentioned equipment. Equipment is dropped every 15 levels. During each prestige, five pieces of equipment drop once the player reaches 80% of their max stage. Equipment sets can be crafted by spending shards. The sets can provide game-changing abilities.
Every four hours, a pet is awarded. Pets are similar to artifacts in that they will also boost damage dealt, mana regeneration and gold received. Pets have their own levels which goes up by getting the same pet again--either through the random pet award, winning a tournament that awards pets, or purchasing them in the premium currency shop. Pets have passive bonuses. When set active, their bonuses will be boosted to 100% and the pet will appear on the screen. Once pets are leveled to 100, they will always provide 100% of their bonus passively. Pets can also be sent on quests to obtain time-limited gameplay bonuses. While the pets are on quests, they cannot be set active.
Three days of the week there are tournaments that pits the player against 99 other players to reach the highest stage in 24 hours. Later on at the higher max stages, tournaments have only 10 players. And in some rare cases, a player could end up as a solo contestant in a tournament. Upon entrance into a tournament, the player will not have access to most stage skipping mechanics. Only after prestiging in the tournament will the player be able to skip stages via their skills or the Portar titan. The top 10 players will receive a reward. Tournament rewards constitute the more difficult to obtain things in the game. One rewards skill points and perks; another rewards regular and fortune hero masteries; the last one rewards crafting shards and pet eggs. All three also reward gems (the premium currency) and tournament points. If a tie occurs for 1st place, the value of rewards given will be between 1st place and 2nd place.
Besides tournaments, the other social aspect of Tap Titans 2 are clans. Clans can be public or private and possibly stage-level gated. The benefits of a clan are an in-game clan chat, stage advancement after prestiging and clan raids. Clan raids are set into motion when an officer spends raid tickets to start one. A raid consists of 1 to 8 raid titans and lasts three days. Attack windows are separated into 12-hour chunks. Players are given 4 chances to attack during each window. The raid titan has eight distinct body parts: head, torso, left shoulder, left hand, right shoulder, right hand, left leg, right leg. Higher tier raid titans also have a layer of armor covering each part. The player has access to raid cards that each deal damage to a certain body part or armor. The player creates an attack set with three cards to target specific parts. If the raid is completed, the players are rewarded with scroll masteries and the currency to purchase and level raid cards called dust. If the raid is completed within the three day limit, the next raid is unlocked and the clan receives raid tickets as a first-time bonus.
|Non-boss||These are the normal filler titans leading up to a boss. The amount to be defeated before the boss appears increases the higher stage the player reaches.|
|Boss||These titans have higher health than a non-boss titan and rewards more gold. There is a 90 second time limit to beat bosses.|
|Chesteron||These titans look like chests, has a higher health and rewards more gold than non-boss titans.|
|Portar Spawn||This floating titan is blue and has an orange eye. Defeating this titan will skip 50 stages. The amount of stages skipped can be increased through passive skills and equipment sets.|
|Manni Mana||This titan looks like a flask. Defeating this titan will award the player mana.|
|Snap Spawn||This titan looks like a time bomb. Defeating this titan reduces the number of non-boss titans needed to reach the boss.|
|Multi-spawn||The appearance is a big titan with four minature versions of itself in front. This group has more health than its non-boss version and skips five non-bosses when defeated. Chesterons can multi-spawn. Portars, Manni Manas, and Snaps cannot.|
Damage types can be boosted by abilities, artifacts, equipment and pets.
|Damage Type||Damage Attribution|
|All damage||Affects all damage sources excluding inactive damage.|
|All hero damage||Affects all heroes.|
|Critical damage||Affects critical hits.|
|Tap damage||Affects taps.|
|Pet damage||Affects pets.|
|Clan ship damage||Affects clan ships.|
|Shadow clone damage||Affects shadow clone.|
|Ground damage||Affects heroes marked as ground heroes.|
|Flying damage||Affects heroes marked as flying heroes.|
|Melee damage||Affects heroes marked as melee damage dealing heroes.|
|Ranged damage||Affects heroes marked as ranged damage dealing heroes.|
|Spell damage||Affects heroes marked as spell damage dealing heroes.|
|Sword Attack damage||Affects sword master, heavenly strike and shadow clone.|
|Companion damage||Affects pets, clan ship and shadow clone.|
|Inactive damage||Affects damage dealt when game is closed.|
|Non-boss damage||Affects damage dealt to non-boss titans.|
|Boss damage||Affects damage dealt to boss titans.|
|Stealth damage||Affects all damage and inactive damage.|
|Fundamental damage||Affects tap damage and all hero damage.|
|Splash damage||The damage left over after a titan is killed is applied to the next titan.|
|Artifact damage||Damage from artifacts.|
The gold used to level heroes come in different flavors.
|Gold Source||Gold Attribution|
|All gold||Gold received from all sources.|
|Boss gold||Gold received from boss titan.|
|Chesteron gold||Gold received when the titan that appears looks like a chest.|
|Inactive gold||Gold received when game is closed.|
|Fairy gold||Gold received from clicking on a fairy.|
|Heart of Midas gold||Gold received from tapping a glowing pet. Requires skill unlocked in the Knight tree of the same name.|
|Multi-spawn gold||Gold received from killing group of titans.|
|Prestige gold||Gold received after a prestige.|
|Perk gold||Increases prestige gold|
|Hand of Midas gold||Active ability that affects gold where tapping is involved.|
|Specialty gold||Gold received from fairies and Hand of Midas.|
These skills require the player to manually click to activate and has a cooldown once complete.
|Heavenly Strike||Deals a multiplicative factor of the player's tap damage.|
|Deadly Strike||Increases critical damage by a multiplicative factor.|
|Hand of Midas||Increases gold sources by a multiplicative factor.|
|Fire Sword||Increases tap damage by a multiplicative factor.|
|War Cry||Increases hero damage by a multiplicative factor.|
|Shadow Clone||Summons a clone to automatically attack. Damage is based on player's tap damage.|
These skills are passively active. Their level increases when certain milestones are met.
These skills cost gems (premium currency) to activate except for Mega Boost which requires watching an ad.
|Mega Boost||Increases damage by a factor of 2.||4 hours|
|Power of Swiping||Swiping screen taps at max rate.||12 hours|
|Adrenaline Rush||Decreases titan spawn time and increases damage by a factor of 5.||12 hours|
|Make It Rain||Delivers gold equivalent to a percentage of max stage worth.||Immediate|
|Mana Potion||Increases mana regeneration.||12 hours|
|Doom||Increases damage up to 100x in 30 seconds. Resets on titan death.||12 hours|
|Clan Crate||Immediately gives player MiR equivalent gold. A MiR crate is sent to every other clan member. Each clan ship can hold only 3 crates. Extra ones are automatically used by the recipient.||Immediate|
There are four skill trees--Knight, Warlord, Sorcerer and Rogue. Investing skill points in the different trees will boost tap damage, pet damage, clan ship damage, shadow damage and inactive damage. There are also skills that reduce the time to reach max stage. Skills further down the tree requires meeting stage goals, investment in the skill prior on the branch and the total amount of skills spent on the tree.
The focus of the knight tree is on tap damage, pet damage, and pet gold.
|Knight's Valor||I||Increases tap damage.|
|Chivalric Order||II||Percentage of total hero damage is added to tap damage.|
|Pet Evolution||II||Increases pet damage and taps reduce wait between pet attack.|
|Heart of Midas||II||Increases boss gold and clicking the pet when it glows gives gold. Increasing this skill's level reduces wait time for pet to glow.|
|Cleaving Strike||III||Increases critical damage while decreasing critical chance.|
|Summon Inferno||III||Increases fire sword damage and duration active.|
|Lightning Burst||III||The pet now deals massive damage after charging. Allows the pet to splash through bosses.|
|Barbaric Fury||IV||Increases tap damage and frequency. Taps can activate other skills.|
|Flash Zip||IV||A combo tap attack that deals Lightning Burst damage. For 30 seconds afterwards, pet attacks deal more damage and cooldown is reduced for Heart of Midas, Lightning Burst and Flash Zip.|
The focus of the warlord tree is on hero damage and clan ship damage.
|Master Commander||I||Increases all hero damage.|
|Spoils of War||II||Increases Chesteron gold and spawn chance.|
|Heroic Might||II||Increases War Cry damage and boosts random heroes' damage.|
|Aerial Assault||II||Increases clan ship damage and allows said damage to splash through bosses.|
|Tactical Insight||III||Increases damage and gold multiplicatively. Increases chance occurrences additively.|
|Searing Light||III||Inspired heroes' attacks cause the titan to receive more damage from heroes. War Cry damage is increased and activating this skill randomly inspires heroes.|
|Coordinated Offensive||III||A random clan mate appears next to the player's hero. Clicking the clan mate will cause it to auto-attack and all hero damage is increased.|
|Astral Awakening||IV||Increases all hero damage while tapping balls of light. Can be chained 5 times.|
|Anchoring Shot||IV||Stuns the titan and all sources of damage increase as a result. Boss timer is frozen if stunned.|
The focus of the sorcerer tree is on mana generation, heavenly strike damage, lightning damage and shadow clone damage.
|Limit Break||I||Increases mana capacity and regeneration.|
|Midas Ultimate||II||Increases Hand of Midas gold and Fairy gold.|
|Angelic Radiance||II||Increases Heavenly Strike damage.|
|Phantom Vengeance||II||Increases shadow clone damage and the rate at which the shadow clone attacks.|
|Fairy Charm||III||Increases multiple fairy spawn and reduces the spawn cooldown.|
|Mana Siphon||III||Adds mana regeneration to tapping.|
|Eternal Darkness||III||Increases shadow clone duration and allows for the shadow clone to splash through bosses.|
|Manni Mana||IV||Allows for the Manni Mana titan to spawn which rewards mana upon defeat.|
|Lightning Strike||IV||Reduces titan health by a percentage. The strikes are activated by either tapping or from shadow clone attacks. At least one active skill must be activated for strikes to be triggered.|
|Dimensional Shift||IV||Increases strength and duration of active skills. Only applies when shadow clone is active.|
The focus of the rogue tree is on inactive stage skips, active dagger attacks and deadly strike damage.
Heroes can be unlocked and leveled with the gold obtained from killing titans. Once they reach max level, they can evolve to boost their damage and unlock more hero skills.
Equipment comes in five different grades: Common (gray), Event (purple), Rare (blue), Legendary (Yellow), Mythic (orange). Event equipment drop only during special events. The number of abilities equipment has increases in rarity. Equipment sets have set bonuses. Crafting equipment sets raises Crafting Power. Each level of crafting power increases the benefits from equipment sets.
Mythic sets each has a relic multiplier which increases the amount of relics received after a prestige.
|Name||Set Bonus (and secondary set bonus)|
|Mechanized Sword||Decreases milestone amounts to level passive skills and increases damage per mythic set owned.|
|Fatal Samurai||Increases active pet level by 25% and fire sword damage.|
|Angelic Guardian||Increases max splash count and heavenly strike damage.|
|Ruthless Necromancer||Increases the chance for the shadow clone to splash through a boss and shadow clone damage.|
|Treasure Hunter||Increases rare+ equipment drops and hand of midas gold.|
|Ancient Warrior||Increases war cry companion attack rate and war cry damage.|
|Dark Predator||Deadly strike boosts inactive damage and increases deadly strike damage.|
Legendary sets require shards in order to craft the sets.
|Name||Set Bonus (and secondary set bonus)|
|Hidden Viper||Increases cloaked stages and rogue boost.|
|Nimble Hunter||Increases all active skill duration and marksman boost.|
|Anniversary Diamond||Increases damage per legendary set owned and gold per sword master level.|
|Bone Mender||Decreases companion cooldowns and increases multiple fairy chance.|
|Celestial Enchanter||Increases artifact enchantment boost and damage per artifact owned.|
|Noble Fencer||Increases advanced start stage and prestige gold.|
|Thundering Deity||Increases snap effect stacks and snap spawn chance.|
|Eternal Monk||Increases portar skip amount and portar spawn chance.|
|Shadow Disciple||Boosts skills in the rogue tree and increases multi-spawn chance.|
|Anniversary Platinum||Increases companion damage and splash skip amount.|
|Defiant Spellslinger||Boosts skills in the sorcerer tree and increases mana refund when using active skills.|
|Titan Attacker||Increases fundamental damage and chesteron spawn chance.|
|Frost Warden||Boosts skills in the warlord tree and increases chesteron spawn chance.|
|Chained Clockwork||Increases shadow clone damage and shadow clone's special attempt rate.|
|Captain Titan||Boosts skills in the knight tree and increases critical chance.|
|Amazon Princess||Increases all equipment primary boost and perk gold.|
|The Sly Wolf||Increases inactive damage and inactive advancement speed.|
|Corrupt Emerald Knight||Increases legacy pet damage and pet skill cooldowns.|
|Dragon Slayer||Increases all active skill effects and mana capacity.|
|Anniversary Gold||Increases all damage and all gold.|
Rare sets require shards in order to craft the sets.
|Blessed Bishop||Increases heavenly strike damage.|
|Solar Paragon||Increases pet damage.|
|Midnight Raven||Increases shadow clone damage.|
|Viking King||Increases tap damage.|
|Cybernetic Enhancements||Increases all hero damage.|
|Phantom Presence||Increases critical damage.|
Event set equipment only drops during special events. Missed event equipment can be gained in future events celebrating the same event. (Ex: equipment dropped during the most recent halloween event can also drop gear from previous halloween events)
|Heir of Light||Increases heavenly strike damage.|
|Heir of Shadows||Increases shadow clone damage.|
|Sweet and Treats||Increases multiple fairy chance.|
|Jack Frost||Increases all hero damage.|
|Grim Reaper||Increases shadow clone damage.|
|Combo Breaker||Increases boss damage.|
|Dedicated Fan||Increases fairy gold.|
|Lunar Festival||Increases boss gold.|
|Sled Season||Increases all hero damage.|
|Toxic Slayer||Increases tap damage.|
|Scarecrow Jack||Increases shadow clone damage.|
|Surf Strike||Increases chesteron gold.|
|Heartly Queen||Increases critical damage.|
|The Rockstar||Increases clan ship damage.|
|Defender of the Egg||Increases pet damage.|
|Snow Master||Increases all hero damage.|
Pets are divided between legacy pets and exotic pets. Legacy pets are boosted by the artifacts Heart of Storms and Apollo Orb. Exotic pets are not. Pets can be leveled past 100.
Artifacts are unlocked and leveled with relics. The amount of relics needed to unlock an artifact increases exponentially as more artifacts are unlocked. Book of Shadows is guaranteed to be available to unlock by the 35th artifact. Enchanted artifacts have their effect boosted.
Tier 1 bosses do not have armor. Tier 2 bosses have armor. Tier 3 bosses have armor and negative effects. Check out the forums for visual targeting information when raiding.
|Jukk||Green||All parts except the Legs|
|Lojak||Orange||All parts except the Left Hand|
|Terro||Red||Head, Torso, Left Leg|
|Sterl||Pink||Head, Torso, Left Leg, Left Hand|
|Mohaca||White||All parts except the Torso|
Raid cards are purchased and leveled with dust. Dust is awarded when completing raids.