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Game » consists of 7 releases. Released Jul 22, 2010
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
The boar were one of the most feared animals in Medieval Europe during the Middle Ages.
Games that let you choose the path you take through the story-line.
Due to crafty camera angles and conveniently placed objects in the environment, the nudity in the scene is obscured from view.
When characters shed tears - often due to extreme sadness.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
It's all in the family.
Some games portray cutscenes as portraits of characters talking to each other.
When a song is played over the end-credits, often by a famous artist.
On certain games, credits appear on screen near the start of the game while playing or while watching an introductory video.
Often referred to as Hentai, Eroge is a video game genre which has (usually manga-style) pornographic content and artwork.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Flashbacks take a player into a flashback sequence. Often playable, but not always.
These are endings that aren't just good, but they give you everything you could want. The world is saved, the hero gets the girl, friendships are made that will last forever, everyone is safe, the villain is gone for good, and all loose ends are wrapped up forever.... unless a sequel is made.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The taboo act of engaging in sexual activity with one's own blood relatives. Generally frowned upon because it results in genetic deformities in any offspring created.
The possibility for a character to sustain a permanent or temporary injury, thus lowering his abilities.
The act of pressing your lips against someone or something else as a sign of affection.
The ability to float through the air without the aid of a mechanical device such as a jetpack, or the usual biological aids, such as wings.
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
This concept is for games in which at least one of the main characters is male.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
A single game may use multiple art styles. For example, Comic Jumper switches its levels between art styles inspired by comics, and Rock of Ages has its stages take on the style of various art periods.
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