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If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
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