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A non-interactive sequence within a game most often used for plot advancement.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Special locations in game that allow the player to manually save their progress.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
A technology that allows a game to continuously load information off a disc while the player is in game to prevent loading screens.
Sometimes you want a challenge, sometimes you wanna coast.
Games that have had an Original Soundtrack album released.
Games that fit this category involve characters that can traverse different dimensions.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
The concept of shifting between different planes of existence. (Light/Dark worlds, Material/Spectral Realms)
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