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A partial reward granted to the player for aiding a teammate by softening a target or helping to fully score by completing an objective in competitive multiplayer. Assist Points may also refer to bonuses awarded for simply supporting an ally with repair, supplies or a defibrillator zap.
A mode in the Halo series' multiplayer, pitting a team of "living" players against "zombie" players and switching living players to the zombie team when they are killed. Starting as a very popular unofficial game type in Halo 2, Infection was made an official mode in Halo 3 and Reach.
A comparison between how many kills a player has made and how many deaths they have suffered. A staple of multiplayer FPS matches as an at-a-glance measure of performance.
Ranking Systems tally the player's current progress and relative skill, by tracking raw numbers of multiple statistics (like score and time) during a session of gameplay. This results in a competitive meta-game where the goal is usually to reach the top position.
Games that feature two teams; one red, one blue.
A mode featured in the recent games in the Battlefield series, where attackers must detonate charges at multiple waves of bomb sites.
You work with a small team of AI or human squad members (usually with a total squad size of 4) to complete objectives.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
Multiplayer Games that feature three teams instead of the usual two.
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