A great addition to the Tekken series.
Tekken 6 was a game that some fans waited years to finally play. Tekken 6 was originally released in Arcades. Nearly 2 years later, it was finally released on consoles, which were PlayStation 3, PlayStation Portable and Xbox 360. Many Tekken fans, including myself, starting becoming impatient, because it's release on consoles kept getting delayed. The game disappointed some fans, while others loved it, kind of like how Tekken 4 did, in a way.
Tekken 6 gives you new characters, including Alisa, Lars, Zafina, Bob, Leo and Miguel, plus two unplayable boss characters, Nancy and Azazel. Another new thing is the Scenario Campaign mode. This is like the Tekken Force and Devil Within side-games before it, but with new elements, like farming for items and all that stuff. The cool thing about farming items is that they are made free in your characters customization after doing so. These customizations really comes in handy for your characters. For example, some items gives you more health and make your attacks have a chance of being elemental and thus, causing extra damage. I feel it's an improvement over the adventure modes they've had before. Sometimes, it might be hard to target the person who you are trying to attack and you can't set the R1, R2, L1 or L2 buttons to attack. This would have been useful, because normally, you can set those for a combination of two attack buttons, which often results in a throw or just some kind of special attack.
But that's just the side-game. Let's get into the real fighting modes now. I should first bring up the new bound system. The bound system allows you to hit the opponent so hard with certain moves that they'll bounce off the ground after being hit. I have mixed feelings on this. It gives you a better chance at performing juggles than before and I think the way juggles were performed in the previous games should have stayed that way. A single bound from from opponent can take like half of your life away or more and it gets frustrating. As always, each of the returning characters all get additional moves added to their move set and I must say, there's been some very good move additions. Some moves also give a the opponent certain unique animation after being hit and it looks really cool. The final boss, Azazel, is pretty annoying. He wouldn't be so annoying if he couldn't block while attacking and teleport while he's down. The upside is that he doesn't always teleport while he's down and will sometimes let your pull off unblockable moves on him.
The graphics are great. It may not look as good as some other 2009 games, but you need to keep in mind that Tekken 6 is actually a 2007 game and was released in the Arcades then. Although, they aren't quite as good as the graphics were in Tekken 5 back in 2004 and 2005. The graphics are a little too bright in some areas.
Introduced in the PlayStation 3 (via PlayStation Network) version of Tekken 5: Dark Resurrection, online mode is included. Sometimes, you might come across people who spams the same moves, but overall, it's a fun experience and really adds replay value to the game. Any rankings past the Dans must be earned through the ranked matches in online mode and can take a while. The online may also lag for some, but there's a patch to help reduce the lagging. I personally have barely any lagging problems and I don't even have the patch installed. The online adds a lot of replay value, due to the fact that playing online increases rankings for each character and it can take a long time to rank. At least in the Ranked Matches mode. There's also Player Matches mode, which is mainly for inviting your PSN friends to play online with them. And that and other modes gives you money, which can be used in customizing your character, also adding to the replay value.
Overall, the game gets a 9.5/10 from me. I wouldn't say it's as disappointing as some people make it out to be, but it also has a few things that stops me from giving it a 10/10.