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    Tekken 8

    Game » consists of 10 releases. Released Jan 26, 2024

    Fist meets fate in the eighth King of the Iron Fist Tournament.

    Short summary describing this game.

    Tekken 8 last edited by marino on 04/29/24 02:10AM View full history


    Tekken 8 is a 3D fighting game developed and published by Bandai Namco for the PlayStation 5, Xbox Series X|S, and PC on January 26, 2024.

    The eighth main installment of the Tekken series, and the sequel to the 2015 game Tekken 7 (along with its Fated Retribution revision), Tekken 8 brings the series to Unreal Engine 5 (the first AAA fighting game to do so) and features a new "Heat" system for aggressive play and a new battle lobby system with customizable avatar characters.

    The game's story is set months after Kazuya Mishima kills his father, Heihachi Mishima, in a final confrontation. With Kazuya set on dominating the world with G Corporation and a tyrannical iron fist, the story shifts its focus on his son, Jin Kazama, who seeks to find a way to kill his father and finally put an end to the devil gene's bloodline.


    New Additions

    • Azucena Milagros Ortiz Castillo - A prestigious Peruvian coffee farmer, Azucena promotes her family's brand by becoming a renowned MMA fighter in America. She enters the tournament not only to promote her Azucena Blend coffee, but to find inspiration for new products.
    • Victor Chevalier - Also known as the "Phantom Raven", Victor is the French leader of the elite United Nations special ops force known as "Raven Unit" (of which both Raven and Master Raven are members). An aristocratic former Béret Vert and a master spy, he enters the tournament in hopes of putting an end to the war between the Mishima Zaibatsu and G Corporation.
    • Reina - A mysterious high school student of the Mishima Polytechnical School, Reina fights in the tournament with not only the martial art of Taidō, but also with techniques of Mishima-style karate similar to Heihachi Mishima. It is later revealed that she is a secret daughter of Heihachi, and enters the tournament in hopes of carrying on her late father's legacy.

    Returning Characters

    Post-Release DLC

    Year 1 Pass


    Each stage has their own unique styles and gimmicks. "Endless" stages do not make a return, although the game includes multiple new gimmicks:

    • Wall Blast, which causes an explosion when an opponent is slammed towards the wall to launch them into the air for further juggling. A tougher version, Wall Bound, requires a heavier blow and sends the opponent flying to the other side of the fighter for further juggling.
    • Hard Wall Break, which is a tougher version of Wall Break that requires multiple hits to trigger. This also leaves the opponent in a Bound state.
    • Floor Blast, which allows the fighter to launch their opponent upward by spiking them to the floor and causing an explosion.
    • Hard Floor Break, which is a tougher version of Floor Break that requires multiple hits to trigger.

    Stage List

    • Arena - 24'x24'. Octagonal. Has a unique "Underground" variant where the orthogonal edges have Wall Bound.
    • Celebration on the Seine - 24'x20'. Squared.
    • Coliseum of Fate - 70'x58'. Oval.
    • Descent into Subconscious - 20'x20'. Floor can be broken on multiple hits, leading to a 36'x36' octagonal floor that can be further broken to a 72'x72' floor.
    • Elegant Palace - 24'x20'. One wall can be hard wall broken for a 24'x32' arena, of which the new wall is a ledge that can be broken, leading to a 24'x18' floor with Wall Bound for two walls.
    • Fallen Destiny - 28'x16'. Squared.
    • Into the Stratosphere - 28'x28'. Octagonal. On the final round, it changes to a unique 24'x18' octagonal floor with Floor Blast properties.
    • Midnight Siege - 24'x16'. Squared. One wall has Wall Blast properties.
    • Ortiz Farm - 28'x16'. One ledge can be broken, leading to a separate 28'x20' floor, which can be floor broken to a 20'x20' octagonal floor with Wall Bound on all walls.
    • Rebel Hangar - 22'x22'. One ledge can be broken, leading to a separate 30'x22' floor (which has Wall Blast for its two smaller sides).
    • Sanctum - 28'x20'. Squared. Shorter walls can be broken (as Hard Wall Breaks) to extend the arena up to 60'x20'. If the round starts with either wall broken, or on the final round, the floor is immediately broken to a new 16'x28' arena (which can be wall broken at the shorter walls up to 16'x48').
    • Secluded Training Ground - 24'x20'. Squared. Longer sides have several Wall Breaks (three on each side) with the full size being 108'x24'.
    • Urban Square - 24'x24'. Both fighters start 2' closer to the inner wall. Has an "Evening" variant.
    • Yakushima - 120'x80'.

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