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When unlocking an Achievement/Trophy, the game you are playing slows down, freezes or "hitches up" for a few seconds after the Achievement/Trophy is awarded.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Anytime an ally comes in to help you in any way. This mechanic is most common in fighting games.
Bicycle kick, chalaca, chilena, overhead kick, or scissors kick is a move in soccer, which is made by throwing the body up into the air, making a shearing movement with the legs to get one leg high overhead to reach the ball (in original head height), which gets kicked backward.
The ability to stop or reduce the damage from an oncoming attack.
AI Bots are computer-controlled game characters that substitute for characters that are otherwise typically played by a human, and are most commonly found in multiplayer games.
A sport in which the player throws a ball down a lane in order to knock over 10 pins that are set up in a triangular shape.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Typically found in fighting games, combos are a series of strung-together moves.
From a new generation of fighting games, most notably Street Fighter IV, the comeback mechanic allows characters with low health to activate a powerful move or mode.
Popular audio/video middleware tools developed by CRI Middleware, INC. Used in over 1,700 games spanning the PS2, PS3, Gamecube, Wii, Xbox, Xbox 360, PC, Arcade, DS, PSP and more.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
Crouch Jumping is an action performed in FPS games in which the player crouches mid-jump in order to hurdle an obstacle or reach higher ground.
When characters shed tears - often due to extreme sadness.
A non-interactive sequence within a game most often used for plot advancement.
An organism consisting of both natural and artificial systems.
The process of fighting, but with dance.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
Demons are generally creatures of evil, usually from Hell, who are often totally untrustworthy even when they're not murdering everyone and destroying everything in their path.
It's all in the family.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
A gene inherited from the devil himself, if you somehow have some devil gene in you, you may find yourself transforming into a devil version of yourself sometime soon. Prominent in Capcom and Namco franchises Tekken and Devil May Cry.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A double K.O. is a rare event when in an 1-on-1 fighting game both fighters reduce each others health to zero simultaneously. The methods used to score a Double K.O. as a round win or loss varies from game to game.
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