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    Temple Run

    Game » consists of 2 releases. Released Aug 03, 2011

    A 3D endless runner game for mobile platforms. Players swipe the screen to jump and slide, avoiding obstacles and collecting coins while seeing how far you can run.

    Short summary describing this game.

    Temple Run last edited by Nes on 08/02/22 09:33AM View full history


    In Temple Run, the player controls controls a tomb raider fleeing from beasts whilst jumping and sliding to avoid obstacles such as logs, gaps, fire barriers and more.

    Coins can be collected in game or purchased in-app and then can be used to buy power-up upgrades, single use utilities, new characters and wallpapers from the store.


    All but one of the power-ups can be collected during the game. They can all be unlocked and then upgraded in the store. Unlocking each costs 500 coins, then the cost of upgrading increases from 1000, 2500, 5000 to 7500 coins. Once a power-up has been fully upgraded you can spend 25000 coins to access the ability to turn it off completely. This has the net affect of making the remaining power-ups appear more often.

    • Mega Coin
      Worth 50, 75, 100, 125 or 150 coins depending on the upgrade level.
    • Coin Magnet
      Attracts coins towards you, removing the need to pass though to collect them. Upgrades increase the length of the power-up and will double or triple the value of coins collected.
    • Invisibility
      Allows you to run through and over obstacles. Upgrades increase the length of the power-up.
    • Boost
      Boosts the player up to 675m through the level depending on the upgrade level.
    • Coin Values
      Increases the value of coins once the player reaches a certain distance. Upgrading reduces the distance and increases the coin values. Is not a pick-up like the other power-ups.


    There is a known glitch where swiping twice in quick succession to turn the first corner in the tutorial results in the tomb raider performing a 180 degree turn. The game generates an infinite straight path until the player touches the screen once more.


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