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    Tengai Makyou II: Manjimaru

    Game » consists of 8 releases. Released Mar 26, 1992

    The second game in the Japanese-exclusive Tengai Makyou role-playing franchise.

    Short summary describing this game.

    Tengai Makyou II: Manjimaru last edited by Bowl-of-Lentils on 03/09/21 02:35PM View full history


    Tengai Makyou II: Manjimaru is the sequel to Tengai Makyou: Ziria, a turn-based RPG, that was developed by RED Company and was initially released for the PC-Engine CD in Japan by Hudson on March 26, 1992. The title was eventually remade in 2003 for the Gamecube and Playstation 2 which featured 3-denominational models/environments, full motion video for cutscenes, and an enhanced soundtrack. A port of the original PC-Engine version was also released for the Nintendo DS in 2006 that contained optional stylus controls as well as the enhanced soundtrack from the console remake. Finally, Manjimaru saw one last release in 2008 on the PlayStation Portable as part of a compilation package called the Tengai Makyou Collection.


    During the time of its release, Tengai Makyou II was thought to be the most expensive video game ever developed. The game's budget in 1992 was estimated to be 500 million yen, close to 4 million dollars at the time, which was much larger than the average development cost for an RPG of its era [1].


    The original PC Engine game featured a bloody cutscene in which a character has her arm violently ripped off and face slashed. This scene was modified in the Gamecube, Playstation 2, DS and PSP releases to show less violence. A CG where a female character's erect nipples had been slightly visible through her clothing was also altered in the ports and remakes.


    The soundtrack of the game was composed by Joe Hisaishi and Hirohiko Fukuda. The initial OST for the original title was released in Japan on February 1st, 1992. A remastered OST, used in both the Gamecube and Playstation 2 remakes, was released in the same territory on October 22nd, 2003.

    Track Listing

    Disc One

    1. Title
    2. Opening (Space)
    3. Manjimaru's Theme
    4. Taro's Theme
    5. Kabuki's Theme
    6. Kinu's Theme
    7. L Map (General)
    8. Walking Towards Ruin
    9. The Attack of the Root
    10. Steel Castle Theme
    11. Murderous Intention
    12. Boss Battle
    13. L Map (Those Who Possess the Saintly Sword)
    14. Machine Brute DEBEBE
    15. Demon Animal
    16. The Challenge Towards God
    17. Ending

    Disc Two

    1. A Peaceful Village
    2. Vigorous Castle Town
    3. Requiem to a Family Killed By Eden
    4. Tray's Theme and New Year's Day
    5. A Hermit's Theme
    6. Eden
    7. Intellectual Calm
    8. Miracle-working
    9. Sacred Space
    10. Fierce Battle
    11. Desperate Struggle
    12. There is no End to Battle
    13. Advance During the Calm
    14. Demon Lurking in the Darkness
    15. Wicked Heart Worship
    16. Into the Stomach of an Animal
    17. The Premonition of a Desperate Struggle
    18. Paradise of Evil
    19. Me, an Easy Going Missionary
    20. Gold, That's Life
    21. Narcissist's Theme
    22. Narcissist's Sword Dance
    23. Great Foolishness
    24. Highspeed Flight Vehicle
    25. Lightweight Ground Vehicle
    26. Midweight Ground Vehicle
    27. Heavyweight Ground Vehicle
    28. Submarine
    29. A Stupid Vehicle
    30. Saintly Sword is in My Hand
    31. Dark History
    32. Severe Women
    33. Shopping Center
    34. A Huge Ally Appears
    35. Exceed a Friends Death
    36. Separation With God
    37. Armaments
    38. Demon Lies Hidden in the Cave
    39. Kill the Nunchaku Rogue
    40. Manjimaru's Theme (Narration)
    41. EXTRA 1
    42. EXTRA 2
    43. Jingle Collection


    1. The Untold History of Japanese Games Volume 2 (Interview with Hiromasa Iwasaki, page 97).

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