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Games that are heavily based on a developer's actual experiences, usually by way of allegory.
The most prestigious awards in the British videogame calender, the BAFTA Video Game Award honour the achievements of the best game developers and their games.
Games that promote or contain Christian themes.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
When characters shed tears - often due to extreme sadness.
Crying babies are often used as a scare tactic in horror games such as Silent Hill, Dead Space, or Haunted House. The pitch of their cries is naturally designed to be unsettling.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A pervasive feeling of sadness, perpetual boredom, or both, which can dramatically affect a person's life.
It's all in the family.
Games that were made entirely by one person.
When developers and publishers can't resist putting themselves in their games, either in the title or actually within the game itself.
When a prominent character is voiced by a member of the development team. The authors Clive Barker and Harlan Ellison are good examples of this.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Your friend in medicine. Mostly.
A dog is an animal, of which there are estimated to be 400 million of in the world. Said to be man's best friend, they naturally appear in many video games.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Drowning in games occurs when a being (not suited to be in water) runs out of oxygen, time, power, or barely even touches the water surface. Further complicated by the local sea-life that can knock the air out of you, should you get close.
The nineteenth annual Electronic Entertainment Expo took place at the Los Angeles Convention Center on June 11-13, 2013.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A listing of games that have functional mirrors inside the game. An in-game mirror must display the character as they move in order to qualify.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Games that were funded through Kickstarter.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Games often feature working light switches that allow the player to manually switch on and off the lighting in a room.
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