Hey, I realise this topic is unlikely to go anywhere since i'm playing the game months after everyone else has moved on, but i'd really like to know if anyone else feels the same way as me about this aspect of the game;
Now I was absolutely in love with the game for the vast majority of it. With the exception of a couple frustrating "level-up character; they immediately die off-screen" moments, I had a fantastic time throughout; the world was interesting, the characters compelling, the choices difficult and the combat fulfilling and intense.
Then came the final boss.
So you're forced to have two party members (for some reason I was forced to bring Alette despite her not carrying the Silver Arrow) pre-selected, the boss has two forms, in both forms the area is filled with enemies, the boss regenerates, can force party-members to skip turns, can ignore turn-order and attack when he likes, and one-hit-kills most party-members. Oh, and did I mention that one of your party members is unavoidably killed after the first form, too? It felt like a ludicrous jump in difficulty that forced a very specific play-style and unfairly brushed off many of the mechanics that had been ground into your head over the course of the entire game. It felt really overdone, and turned the final battle from climactic to tedious.
Then came the ending.
...I don't really know what to say about that. Nothing really gets wrapped up, they just push a boat out and show you some pretty trees. No epilogues, no real character interactions, no mention of your caravan, not even an explanation of what the fuck that giant snake was. It just ends.
I'm really looking forward to a later entry in the series, because like I said I was in love with the game for most of the play-through, but man, what a disappointing note to go out on.
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