Official U.S. PlayStation Magazine Issue 36
Demo Derby
Game Mess Mornings 04/22/24
GrubbSnax
8-4 Play 4/19/2024: LEAVE IT TO BEAVERS
8-4 Play
The Community Spotlight 2024.04.20
The Community Spotlight 2024.04.13
Community Endurance Run XIV - April 12-14
Game » consists of 15 releases. Released Nov 04, 2014
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Boss battles that require defeating or eliminating the hands of the boss. They are the focus point of the battle and typically the source of the attacks against the player. The hands are generally the size of the protagonist, if not larger, and often seen floating around without arms.
During boss battles, sometimes the boss kills their own henchmen. This concept is often used as a way of demonstrating a boss' wrath.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
When players must fight all of the bosses of the game at once. This can either be an optional mode, or a required sequence. Boss Rush can also mean a game where the player only fights bosses.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
A style of gameplay where players must navigate a vast stream of projectiles.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
An insect with broad colorful wings.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
Games are sometimes divided by chapters, sections, acts, etc.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
These big'uns would love to smash you into a pulp by charging full-speed in a perfectly straight line, but if you take two steps to the right you'll be safe and sound ... for a few seconds at least.
Christianity is a religion based on the life and teachings of Jesus. It is also the largest religion in the world.
A Christian holiday widely celebrated in the western world. It is often associated with festive spirit and presents.
A clone is a being created as a perfect genetic duplicate of another being, right down to the DNA.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
A visual effect where color channels are deliberately misaligned.
Games that ask the player whether they are sure about the decision that they have just made.
Most commonly found in older RPGs, fellow party members will follow exactly one square behind you/another party member.
Conjoined twins are identical twins whose bodies are attached to each other in utero. This rare phenomenon is also commonly referred to as Siamese twins.
Games with achievements for failing. For the purpose of this concept, any kind of 'achievement' is acceptable - this includes trophies or in-game accomplishments.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
A notable time delay which ignores the character/player state (like having enough mana) and prevents an ability or action from being done. This concept is common in MMORPGs, but does occur in other genres.
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