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An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
Characters that intentionally resemble a member of the game's development team.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
People of a different race or skin color, that are chastised and frowned upon for being different in culture or appearance.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
Bet a little or bet the house. How much you win depends on how much you wager.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
Games featuring characters that appear much older than their actual age would dictate.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A brightly colored bird, popular among Pirates.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
The ability to take direct control of another person's body, or an inanimate object, in order to further your own goals. Usually an ability found only in spectral characters.
A man or woman working the world's oldest profession. He/she might provide you a cutscene, health, or be a background NPC for an urban setting.
Prostitution is the exchange of money, drugs, favours, or other incentives for the performance of sexual acts.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
In video games set in schools, teachers typically play a major role in the development of the students.
The act of changing an event in the past that significantly alters further events leading up to the present. This is a major element of many stories involving time travel.
The concept of a character leaping forwards or backwards in time.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Variable and dynamic simulation of weather conditions can be used to add variety, atmosphere (a rainy day in an RPG) and/or challenge (rain on the racetrack in a driving game) to a game.
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