Originally announced in November 2002, Capcom planned to develop and publish a series of titles exclusive to the GameCube. All five games' development would be overseen by Resident Evil director Shinji Mikami. Four of the five titles would be developed in-house by Capcom Production Studio 4 while the fifth, Killer7, would be developed by Grasshopper Manufacture (co-written by Shinji Mikami and Suda51).
Fans of Nintendo's struggling console saw this project as Capcom's attempt to single-handedly boost third-party support for the GameCube. In the end, one of the games would be outright cancelled and only one would remain a GameCube exclusive. If it was truly Capcom's intent to prove that third-party exclusives could succeed on the GameCube and encourage other developers to do the same, then their efforts had the opposite effect. Due to slow sales of the first two games in the project, Capcom decided to abandon the exclusivity and port the games on PlayStation 2 as well. By the time Killer7 was released, it had a simultaneous launch with PS2.
|P.N.03||Sci-Fi Third-Person Action||3/27/2003||9/9/2003||8/29/2003|
|Viewtiful Joe||2.5D Action Platformer||6/26/2003||10/7/2003||10/24/2003|
|Resident Evil 4||Survival Horror||1/27/2005||1/11/2005||3/18/2005|
|Killer7||On-Rail Action Adventure||6/9/2005||7/7/2005||7/15/2005|
|Dead Phoenix||3D Shoot 'Em Up||N/A||N/A||N/A|