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    The Elder Scrolls III: Bloodmoon

    Game » consists of 3 releases. Released Jun 03, 2003

    The second expansion for The Elder Scrolls III: Morrowind, takes place in the Nordic territory of Solstheim, featuring werewolves, a new joinable guild, and an independent storyline.

    Short summary describing this game.

    The Elder Scrolls III: Bloodmoon last edited by jjroberts on 07/31/23 11:00AM View full history


    Bloodmoon is the second expansion pack for Bethesda Softworks' The Elder Scrolls III: Morrowind . The expansion pack was originally released as an expansion for PC, and Bloodmoon is also included in the Morrowind: Game of The Year edition for PC and Xbox.

    While the first expansion, Tribunal, added the city of Mournhold in a separate instanced worldspace from that of Morrowind, Bloodmoon adds an entire island to the original world map: Solstheim, a cold northern territory. Unlike Vvardenfell, which is mainly populated by the Dunmer (the dark elves), Solstheim is occupied by the Nord race. This is largely due to Solstheim's proximity to the Nord home province of Skyrim.

    The expansions adds several new things to the game: New enemies, a new joinable guild called the East Empire Company, werewolves, and the possibility to become one, much like the vampires seen in Morrowind. There are new interior environments such as ice caves and burial mounds, and the outdoor environments in Bloodmoon are larger and far more detailed with the added effect of snowfall, which raises the minimum system requirements for the game.

    Bloodmoon has many side-quests to be undertaken and many more caves discovered through general exploration not related to the main quest of the expansion. Unlike Tribunal, which is meant to be played after the completion of Morrowind’s main quest, Bloodmoon’s main quest is self-contained within the expansion and is not dependent upon the events of the base game.


    Upon inquiring on rumors with NPCs, the player hears rumors of a fortress on a remote island in the north that is in need of assistance. Further investigation reveals that Fort Frostmoth is suffering from low morale due to a recently introduced dry fort policy and missing weapon shipments. To resolve these problem, the player is sent to a nearby cave to investigate a smuggling ring. Upon returning to the fort, the player finds it in a dire state from a werewolf attack and the captain of the guard, Falx Carius, missing from his chambers.

    The player is then pointed to the Skaal village to shed light on the matter. After performing several rituals to be initiated as a member of the village, the player then learns of the Bloodmoon Prophecy, a hunt led by a Daedric Prince, Hircine. Eventually the player is captured by werewolves and taken to Hircines' plane of Oblivion where he must compete against three other champions to survive.

    PC System Requirements

    • OS: Windows ME/98/XP/2000
    • Processor: 500 MHz Intel Pentium III, Celeron, or AMD Athlon
    • Memory: 256 MB
    • Graphics: 32MB Direct3D Compatible video card with 32-bit color support and DirectX 8.1
    • DirectX®: 8.1
    • Hard Drive: 1GB free hard disk space
    • Sound: DirectX 8.1 compatible sound card

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