Let's get silly
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Game » consists of 3 releases. Released Jun 03, 2003
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Cold-blooded aquatic animals that have scales and breathe through gills.
Flat shading is a lighting technique used in 3D computer graphics. Its characteristic look is easily recognized.
When a game has you picking flowers or plants as part of the game mechanic, such as for alchemy components or quest items.
Goblins are irritable, evil and mischievous creatures in folklore. They can range in size from halfling to average human size.
God Mode is an ability, often entered through a cheat code, that gives the player god-like abilities.
Guards guard stuff, block doors, and sometimes arrest you.
High Elves is a race in the fantasy genre. They are all good-natured, but are often considered rude or prudish by other races. High Elves are highly intelligent, but also wise, making them great magic users of all types.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The Imperials are a race of very well-educated and well-spoken humans from the Elder Scrolls series. They come from the province of Cyrodiil.
The best way to make sure even the stupidest players know that certain people, places, terms, or concepts in a game are important is to highlight those words in the text with different coloured letters, or through the use of bold, italicized, or all-caps text.
A gameplay mechanic allowing players to store their items and freely carry them around.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
The Khajiit are a cat-like race from the Elder Scrolls series who come from the province of Elsweyr and one of the ten playable races throughout the series.
Information on the time honored tradition of killing rats. Killing rats is a much cliched first quest for many western RPGs.
This form of leveling up does not need XP to level up stats. The character levels up a skill simply by doing the action.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
An umbrella term for any sexual orientation or gender identity that is not straight.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Luck plays an integral part in some role-playing games. Good fortune can greatly increase your chance of finding better loot, scoring critical hits, etc.
Lycanthropy is the disease or curse where a person changes into a, usually wolflike, were creature. The disease is spread by being bit by an existing lycanthrope, and is accompanied by a forced transformation into an anthropomorphic creature during each full moon.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
A meter measured much like HP that depletes when you use magic, and depending on the game, regenerates over time or can only be regenerated through rest or potions. Mana is usually displayed as a blue bar beneath it's red counterpart, the HP bar.
A game mechanic that lets players add footnotes to maps.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Penalties to movement speed. How far/fast the player can walk. This may depend upon difficult terrain and what type of gear is being carried.
When a game has several playable characters of different species, real or fictional.
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