I played on a friend's account, so I can talk haha.
It felt like a normal MMO with nice graphics and "direct" combat. They pitched it as action based combat, but its really not completely skill based. I saw enemy arrows arcing to hit me like in WoW, so they don't take direct paths or follow physical parabolas like they would in real life. There seems to be some homing to them. Traditional ES combat uses body-part based damage, such as a head shot is more damaging than a shot in the arm, but that doesn't seem to matter in ESO. The hit boxes are huge on enemies as well. I played an archer and aimed to completely miss the enemy but it still registered as a hit.
I'm done with games that require you to hit very specific flags within the environment to progress. An example is that I had to talk to a dude who would tell me how to find a way out of the prison. I explored the area before talking to him and found the way out, but of course I couldn't interact with it. I talked to the dude and he "told" me where the exit was and THEN I could open the passage. Super arbitrary. That stuff needs to die. If I find the way out then the game should skip past having to find the dude to tell me about the place I already found.
Stuff like that makes me not want to play it.
I've been playing these MMOs since Ultima Online and am completely done I think. Obviously a TON of work goes into them. The art is very well done and the engine is probably the best I've seen in an MMO, but when they create an entire clockwork room with HD textures, amazing animations, and great lighting for me to run up to a "crystal" and push E to start a cutscene makes it completely pointless. I'm hoping Destiny does something different and interesting.
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