Extensive Changes, Fixes Detailed for Skyrim 1.4 Patch

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Avatar image for patrickklepek
Posted by patrickklepek (6436 posts) -
Even when Skryim is kicking you around, there's something about the world that calls you back.
Even when Skryim is kicking you around, there's something about the world that calls you back.

Several months out, The Elder Scrolls V: Skyrim is not without its issues, some more severe than others.

The latest patch, version 1.4, will attempt to address significant performance issues on PlayStation 3, as well as clean up some of the glitched quests that have been plaguing players.

A beta version of this patch has been available for the PC version via Steam--it’s now final. The patches have been submitted for Xbox 360 and PlayStation 3, but there’s no timetable on a release.

It’s too bad some of these fixes are happening in February, but alas.

I say this as a person who’s experienced a great number of mild-to-god damnit problems and still, as of last night, crossed the 100 hour mark with the game, and only have two achievements to clean up before putting it to bed.

The full change list, as provided by Bethesda:

New Features:

  • Skyrim launcher support for Skyrim Workshop (PC)

Bug Fixes:

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
  • Long term play optimizations for memory and performance (PS3)
  • Improved compiler optimization settings (PC)
  • Memory optimizations related to scripting
  • Fixed issue with dangling scripts not properly clearing from memory
  • Fixed crashes related to pathing and AI
  • Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed occasional audio issue that would play sound effects louder than intended
  • Fixed bug related to hitching between cell boundaries
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

Quest Fixes:

  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
  • Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
Avatar image for patrickklepek
#1 Posted by patrickklepek (6436 posts) -
Even when Skryim is kicking you around, there's something about the world that calls you back.
Even when Skryim is kicking you around, there's something about the world that calls you back.

Several months out, The Elder Scrolls V: Skyrim is not without its issues, some more severe than others.

The latest patch, version 1.4, will attempt to address significant performance issues on PlayStation 3, as well as clean up some of the glitched quests that have been plaguing players.

A beta version of this patch has been available for the PC version via Steam--it’s now final. The patches have been submitted for Xbox 360 and PlayStation 3, but there’s no timetable on a release.

It’s too bad some of these fixes are happening in February, but alas.

I say this as a person who’s experienced a great number of mild-to-god damnit problems and still, as of last night, crossed the 100 hour mark with the game, and only have two achievements to clean up before putting it to bed.

The full change list, as provided by Bethesda:

New Features:

  • Skyrim launcher support for Skyrim Workshop (PC)

Bug Fixes:

  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
  • Long term play optimizations for memory and performance (PS3)
  • Improved compiler optimization settings (PC)
  • Memory optimizations related to scripting
  • Fixed issue with dangling scripts not properly clearing from memory
  • Fixed crashes related to pathing and AI
  • Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where transforming back to human from werewolf would occasionally fail
  • Bows and daggers will display properly when placed on weapon racks
  • Fixed occasional audio issue that would play sound effects louder than intended
  • Fixed bug related to hitching between cell boundaries
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

Quest Fixes:

  • The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
  • Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
Avatar image for bakumatsu
#2 Posted by Bakumatsu (425 posts) -

Oh yeah

Avatar image for level1slime
#3 Posted by Level1Slime (11 posts) -

Good for the PS3 crowd, hope everyone can finally enjoy this game for themselves without problems.

Avatar image for nicky92
#4 Posted by nicky92 (77 posts) -

A lot of fixes, see why it took so long

Avatar image for kuz101
#5 Posted by kuz101 (223 posts) -

Woo! Says here they fixed Dampened Spirits! I've been unable to progress in the Thieves Guild for months.

Avatar image for innacces14
#6 Posted by innacces14 (759 posts) -

So Pantea will finally get her flute back? Woo! haha

Avatar image for patientbeast
#7 Posted by PatientBeast (35 posts) -
Fixed crash related to giant attacks...

I hope that doesn't mean Bethesda is getting rid of flying giant attacks. Either way, it's nice to see these fixes coming despite how long it took them.

Avatar image for wintersnowblind
#8 Posted by WinterSnowblind (7598 posts) -

I wonder if this has fixed the random crashing issue I've had on the PC. I might try and get back into the game if it works now.

Avatar image for mechakirby
#9 Posted by mechakirby (448 posts) -

What about all these quest items in my inventory that I can't remove after completing the quest? :( I got like 50lbs of dead weight here

Avatar image for gs_dan
#10 Edited by GS_Dan (1435 posts) -

@MechaKirby: Console if on PC?

EDIT: Just realised how weird that sentence looks.

Avatar image for re_player1
#11 Posted by RE_Player1 (8010 posts) -

Still going to wait for the GOTY edition.

Avatar image for mcghee
#12 Posted by McGhee (6128 posts) -

I'll believe it when I see it.

Avatar image for mooseymcman
#13 Posted by MooseyMcMan (12541 posts) -

I hope it helps. I wouldn't mind diving back in, but with the performance issues I was having...

Avatar image for huntad
#14 Posted by huntad (2346 posts) -

@McGhee said:

I'll believe it when I see it.

Yup.

Avatar image for the_great_skenardo
#15 Posted by the_great_skenardo (120 posts) -

Man, I liked that failed render bug for the Dragon Priest masks. If you're wearing the Archmage's Robes, you look proper ominous. Wander around going "Shire.... Baggins..."

Avatar image for 234rqsd2323d2
#16 Posted by 234r2we232 (3175 posts) -

Bethesda called, they wanted to remind you that they're your GOTY, and as such, you shouldn't be re-publishing articles reminding everyone that the game is really the biggest broken mess of the year.

Avatar image for tehmaxxorz
#17 Posted by TEHMAXXORZ (1190 posts) -

I just hope I can continue with the Companions quests now, and dump all these fucking witch heads!

Avatar image for demoskinos
#18 Posted by Demoskinos (17326 posts) -

@MooseyMcMan: Preformance has been optimized. People are gaining tons of frames in even the worst spots. I've been beta testing the 1.4 patch and its much improved over 1.3

Avatar image for falling_fast
#19 Edited by falling_fast (2905 posts) -

I'll believe that it's fixed on the ps3 when I see it.

because right now I believe that it won't be really fixed until the next generation of hardware comes along with massive amounts of RAM to solve the problem.

Avatar image for mooseymcman
#20 Posted by MooseyMcMan (12541 posts) -

@Demoskinos said:

@MooseyMcMan: Preformance has been optimized. People are gaining tons of frames in even the worst spots. I've been beta testing the 1.4 patch and its much improved over 1.3

I specifically meant for the PS3 version. If you've been beta testing that, then great! But the article makes it sound like that was PC only (aside from, I assume, people at Bethesda testing these things).

Avatar image for n7
#21 Posted by N7 (4159 posts) -
@msavo said:
Still going to wait for the GOTY edition.
No. No! NO!
 
You do not wait for the GOTY version. Not a Bethesda game. Look at Oblivion. All of the fucked up bits came from the Shivering Isles. So by having the GOTY Edition, you had to deal with a fucked up version no matter what you did.
 
I remembered how excited I was when I borrowed Oblivion from my uncle and then went out and bout the GOTY Edition. Worst mistake I have ever made in my entire life. And without a doubt, the worst mistake I will ever make.
Avatar image for falling_fast
#22 Edited by falling_fast (2905 posts) -

@N7 said:

@msavo said:
Still going to wait for the GOTY edition.
No. No! NO! You do not wait for the GOTY version. Not a Bethesda game. Look at Oblivion. All of the fucked up bits came from the Shivering Isles. So by having the GOTY Edition, you had to deal with a fucked up version no matter what you did. I remembered how excited I was when I borrowed Oblivion from my uncle and then went out and bout the GOTY Edition. Worst mistake I have ever made in my entire life. And without a doubt, the worst mistake I will ever make.

Shivering Isles was way more interesting to play than Oblivion was, though. At least, that was my experience. bugs aside.

Avatar image for recallberserk
#23 Posted by RecallBerserk (145 posts) -

Hope it fixes how the game always hard locks for me when going into Whiterun

Avatar image for spiraleye
#24 Posted by SpiralEye (137 posts) -

What about your companions shrinking inventory space when you switch to different companions and back??

Avatar image for poopsonlawn
#25 Posted by PoopsOnLawn (30 posts) -

any word on when the patch to fix this patch is coming?

Avatar image for handsomemuffin
#26 Posted by HandsomeMuffin (117 posts) -

Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor

This cannot be patched fast enough! It's the last thing I need to do to S-rank this game!

Avatar image for faltru
#27 Posted by Faltru (143 posts) -

Can't wait to start playing again. Haven't touched it since I heard about the PS3 bugs, and sadly thats the platform I'm playing it on.

Avatar image for grimluck343
#28 Posted by Grimluck343 (1371 posts) -

<Bitches about the myriad of problems I've had with the game while still putting in over 100 hours playing it>

Online
Avatar image for maxx3075
#29 Posted by maxx3075 (27 posts) -

by the time their done patching everyone will be done with this game and moved on to somthing better " KoA "

Avatar image for foxmulder
#30 Posted by foxmulder (1879 posts) -

Glad they're fixing it, but I' probably gonna be playing Kingdoms of Amalur and Mass Effect 3 for the next few months or so.

Avatar image for cilliablack
#31 Posted by CilliaBlack (42 posts) -

@maxx3075 said:

by the time their done patching everyone will be done with this game and moved on to somthing better " KoA "

nah

a bunch of people, yeah, probably even the majority, but these games have always had absurdly long staying power and they're doing right by continuing to fix things.

Avatar image for maxx3075
#32 Posted by maxx3075 (27 posts) -

@CilliaBlack: yea it will last a long time on the pc for sure..

Avatar image for ejm
#33 Posted by ejm (94 posts) -

@Faltru said:

Can't wait to start playing again. Haven't touched it since I heard about the PS3 bugs, and sadly thats the platform I'm playing it on.

Same here

Avatar image for dietmango
#34 Posted by dietmango (1785 posts) -

I don't see Fort Dunstad anywhere in there. Because that quest is bugged as hell for me.

Avatar image for 014
#35 Posted by 014 (425 posts) -

When this game goes on sale and I buy it, I'll be glad these terrible bugs are fixed.

Avatar image for loktarogar
#36 Posted by LoktarOgar (511 posts) -

Yeah, well, I'll believe it when I see it. Over a year from now, when DLC is out. For now, it's too little and far too late.

Avatar image for mlarrabee
#37 Posted by mlarrabee (3850 posts) -

So the one game-breaking quest bug I encountered isn't fixed in the patch. Great!

Avatar image for rndmtask
#38 Posted by rndmtask (144 posts) -

"Fixed crashes related to pathing and AI"

I hope this means no more annoying and sometimes gamebreaking issues with followers, especially Barbos. STFU just for one second, dog! Sheesh!

Avatar image for fattony12000
#39 Posted by Fattony12000 (8273 posts) -
Avatar image for thecolourgreen
#40 Posted by TheColourGreen (3 posts) -

Skyrim is getting boring for me now. But i just reached like the 300+ mark

Avatar image for ht101
#41 Posted by HT101 (1654 posts) -

@msavo: Same here. In the time I played Oblivion and Fallout 3 GOTY editions, I did not have any problems with them while playing. I will do what I always do and wait since I have other games to play, like Dragon Age: Origins.

Avatar image for benspyda
#42 Posted by benspyda (2129 posts) -

I gotta another patch after 1.3 on 360, what was that? 1.35?

Avatar image for mechakirby
#43 Posted by mechakirby (448 posts) -
@GS_Dan Nah I'm on PS3
Avatar image for double0hfor
#44 Posted by Double0hFor (416 posts) -

maybe now I can finally finish Blood on Ice and buy the house

Avatar image for jazz_lafayette
#45 Posted by Jazz_Lafayette (3897 posts) -

"Fixed infinite loop with bookshelves"
 
What. What is this. It sounds incredible and also magic.

Avatar image for thehbk
#46 Posted by TheHBK (5670 posts) -

With so many changes.... I am anticipating seeing some crazy ass stuff happening with the dragons.

Avatar image for yevinorion
#47 Posted by yevinorion (749 posts) -

@Dark_Lord_Spam said:

"Fixed infinite loop with bookshelves" What. What is this. It sounds incredible and also magic.

It was the key to an exploit with the Ohgma Infinium that allowed you to boost your character to 100 in all skills, and thus level 81, in a relatively short time.

Avatar image for jack_frost
#48 Posted by Jack_Frost (55 posts) -

Getting all of the achievements does not mean this game is over.

I have all 50 and I still have a ton of things to explore and collect.

Avatar image for eviltwin
#49 Posted by EvilTwin (3316 posts) -
@benspyda said:

I gotta another patch after 1.3 on 360, what was that? 1.35?

Don't know but I'm pretty sure you can actually check your version number on the 360 when you pause the game. 
Avatar image for demoskinos
#50 Posted by Demoskinos (17326 posts) -

@MooseyMcMan said:

@Demoskinos said:

@MooseyMcMan: Preformance has been optimized. People are gaining tons of frames in even the worst spots. I've been beta testing the 1.4 patch and its much improved over 1.3

I specifically meant for the PS3 version. If you've been beta testing that, then great! But the article makes it sound like that was PC only (aside from, I assume, people at Bethesda testing these things).

Ah, well my mistake. When you cited preformance I automatically assumed PC.

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