@Stahlbrand said:
@BigChickenDinner said:
@Dtat said:
I can't really tell what this combat system is. How is it better?
If you ever played Mount&Blade it has a feel like that to it? It has a realistic feel to the combat, takes care of the "toothpick swinging" problem inherent in the series that Bethesda can't seem to figure out how to fix.
EDIT: http://www.youtube.com/watch?feature=player_embedded&v=FYrkn6EFwOg
M&B, which I love, has very similar feeling combat to Skyrim IMO. The directionality and velocity feature is the only thing that makes it different, but the hits feel as empty as they do in the BGS games otherwise. I don't think it is an improvement.
Well, yeah, that's the whole point of the combat in M&B. In Skyrim and Oblivion you're really just spamming attack with the occasional power attack thrown in. You can time your strikes to be more effective, but you're still just pushing a button to start an animation.
The combat in M&B is all about feigning attacks, judging distance and using appropriate swings, catching enemies in the arch of your swing, knowing when to stab and when to make a go for that overhead attack making sure your aim is dead on, otherwise making yourself vulnerable to devastating counter-attacks.
For Skyrim, distance isn't a huge deal, since power attacks close it up quickly, and you're able to take enough damage to just walk forward while swinging if you're too close for the running power attack. The arch of your swing only matters if you've got the right perk, but the focus of that perk is hitting multiple enemies instead of hitting enemies off to your sides with a side swing. Hitting multiple targets is definitely something the combat of M&B could benefit from, at leat as far as greatswords and glaives are concerned. And there isn't any distinction made between a thrust or an overhead attack or any other directional strike in Skyrim. There's just attack or power attack. All of that makes the pure melee combat mashy and frantic as opposed to tense and skillful.
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