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    The Elder Scrolls V: Skyrim

    Game » consists of 30 releases. Released Nov 11, 2011

    The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.

    It just occured to me how to make Skyrim the best game ever

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    BigChickenDinner

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    #1  Edited By BigChickenDinner
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    Dagbiker

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    #2  Edited By Dagbiker

    I like Skyrims combat.

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    dtat

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    #3  Edited By dtat

    I can't really tell what this combat system is. How is it better?

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    Dagbiker

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    #4  Edited By Dagbiker

    I agree with the poster above, i cant tell how that combat system is any different then Skyrims combat system.

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    stinky

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    #5  Edited By stinky

    @Dtat said:

    I can't really tell what this combat system is. How is it better?

    it has shitty looking blood spurts combined with janky animations.

    skyrim as far as i have seen lacks the blood spurts.

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    BigChickenDinner

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    #6  Edited By BigChickenDinner

    @Dtat said:

    I can't really tell what this combat system is. How is it better?

    If you ever played Mount&Blade it has a feel like that to it? It has a realistic feel to the combat, takes care of the "toothpick swinging" problem inherent in the series that Bethesda can't seem to figure out how to fix.

    EDIT: http://www.youtube.com/watch?feature=player_embedded&v=FYrkn6EFwOg

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    BigChickenDinner

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    #7  Edited By BigChickenDinner

    @stinky said:

    @Dtat said:

    I can't really tell what this combat system is. How is it better?

    it has shitty looking blood spurts combined with janky animations.

    skyrim as far as i have seen lacks the blood spurts.

    At no point did I say/intend for the implementation of the animations just the combat system it's self.

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    morrelloman

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    #8  Edited By morrelloman

    Looks like poop to me brah. Happy Holidays!

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    BigChickenDinner

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    #9  Edited By BigChickenDinner

    They basically need to use this games... "physics" engine in Skyrim, a simulation of gravity so that the combat is simulated not animated.

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    Dagbiker

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    #10  Edited By Dagbiker

    @BigChickenDinner said:

    They basically need to use this games... "physics" engine in Skyrim, a simulation of gravity so that the combat is simulated not animated.

    The reason they animate the physics as opposed to simulate it is because the frame rate would move slower then a snail if they tried simulating physics in a world as big as Skyrim.

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    Sambambo

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    #11  Edited By Sambambo

    How to make it better? The same with every Bethesda game - spend more time testing it.

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    spazmaster666

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    #12  Edited By spazmaster666

    @SuperSambo said:

    How to make it better? The same with every Bethesda game - spend more time testing it.

    That's true for every game in existence though. The problem with this is time constraints. If developers only shipped perfect games, they would never ship any games period.

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    BigChickenDinner

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    #13  Edited By BigChickenDinner

    @Dagbiker:

    You would only need to add simulation to the player, they can simulate the strikes at any speed they want, if you want a less than realistic feel. I would in fact expect games to become full simulations with pretty models. Full skeletal structures body organs with full dynamic physics system.

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    BigChickenDinner

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    #14  Edited By BigChickenDinner

    @spazmaster666 said:

    That's true for every game in existence though. The problem with this is time constraints. If developers only shipped perfect games, they would never ship any games period.

    People have been saying that for ages. I think the first time I heard that was John Carmack.

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    Dagbiker

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    #15  Edited By Dagbiker

    @BigChickenDinner said:

    @Dagbiker:

    You would only need to add simulation to the player, they can simulate the strikes at any speed they want, if you want a less than realistic feel. I would in fact expect games to become full simulations with pretty models. Full skeletal structures body organs with full dynamic physics system.

    That is unrealistic to expect.

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    Sambambo

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    #16  Edited By Sambambo

    @spazmaster666 said:

    @SuperSambo said:

    How to make it better? The same with every Bethesda game - spend more time testing it.

    That's true for every game in existence though. The problem with this is time constraints. If developers only shipped perfect games, they would never ship any games period.

    Big difference between perfect and broken.

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    BigChickenDinner

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    #17  Edited By BigChickenDinner

    @Dagbiker said:

    That is unrealistic to expect.

    Oh Please, look how fast tech is advancing. People like you only slow the inevitable. No vision.

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    Dagbiker

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    #18  Edited By Dagbiker

    @BigChickenDinner said:

    @Dagbiker said:

    That is unrealistic to expect.

    Oh Please, look how fast tech is advancing. People like you only slow the inevitable. No vision.

    I am speaking from a programing perspective, where if you have to render organs, models, and skeletons, then you are wasting power that you could otherwise be using else ware. Not to mention Animating one person would then require the same power to render 3 people. Technically it just isnt worth it.

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    Animasta

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    #19  Edited By Animasta

    how to make skyrim better

    get better writers

    boom, done

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    Stahlbrand

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    #20  Edited By Stahlbrand

    @BigChickenDinner said:

    @Dtat said:

    I can't really tell what this combat system is. How is it better?

    If you ever played Mount&Blade it has a feel like that to it? It has a realistic feel to the combat, takes care of the "toothpick swinging" problem inherent in the series that Bethesda can't seem to figure out how to fix.

    EDIT: http://www.youtube.com/watch?feature=player_embedded&v=FYrkn6EFwOg

    M&B, which I love, has very similar feeling combat to Skyrim IMO. The directionality and velocity feature is the only thing that makes it different, but the hits feel as empty as they do in the BGS games otherwise. I don't think it is an improvement.

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    BigChickenDinner

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    #21  Edited By BigChickenDinner

    @Dagbiker said:

    I am speaking from a programing perspective, where if you have to render organs, models, and skeletons, then you are wasting power that you could otherwise be using else ware. Not to mention Animating one person would then require the same power to render 3 people. Technically it just isnt worth it.

    I'm guessing your not grasping the concept that soon, processing power will no longer impose any limitations on what is possible.

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    BigChickenDinner

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    #22  Edited By BigChickenDinner

    @Stahlbrand said:

    M&B, which I love, has very similar feeling combat to Skyrim IMO. The directionality and velocity feature is the only thing that makes it different, but the hits feel as empty as they do in the BGS games otherwise. I don't think it is an improvement.

    I feel like TES has the worst out of the 3 games in terms of how the hits feel. If they fixed that, it would greatly improve the game.

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    TheHT

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    #23  Edited By TheHT

    @Stahlbrand said:

    @BigChickenDinner said:

    @Dtat said:

    I can't really tell what this combat system is. How is it better?

    If you ever played Mount&Blade it has a feel like that to it? It has a realistic feel to the combat, takes care of the "toothpick swinging" problem inherent in the series that Bethesda can't seem to figure out how to fix.

    EDIT: http://www.youtube.com/watch?feature=player_embedded&v=FYrkn6EFwOg

    M&B, which I love, has very similar feeling combat to Skyrim IMO. The directionality and velocity feature is the only thing that makes it different, but the hits feel as empty as they do in the BGS games otherwise. I don't think it is an improvement.

    Well, yeah, that's the whole point of the combat in M&B. In Skyrim and Oblivion you're really just spamming attack with the occasional power attack thrown in. You can time your strikes to be more effective, but you're still just pushing a button to start an animation.

    The combat in M&B is all about feigning attacks, judging distance and using appropriate swings, catching enemies in the arch of your swing, knowing when to stab and when to make a go for that overhead attack making sure your aim is dead on, otherwise making yourself vulnerable to devastating counter-attacks.

    For Skyrim, distance isn't a huge deal, since power attacks close it up quickly, and you're able to take enough damage to just walk forward while swinging if you're too close for the running power attack. The arch of your swing only matters if you've got the right perk, but the focus of that perk is hitting multiple enemies instead of hitting enemies off to your sides with a side swing. Hitting multiple targets is definitely something the combat of M&B could benefit from, at leat as far as greatswords and glaives are concerned. And there isn't any distinction made between a thrust or an overhead attack or any other directional strike in Skyrim. There's just attack or power attack. All of that makes the pure melee combat mashy and frantic as opposed to tense and skillful.

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    BigChickenDinner

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    #24  Edited By BigChickenDinner

    @TheHT: Agree completely, not to mention bow combat sucks, talk about weak simulation.

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    Christoffer

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    #25  Edited By Christoffer

    Meh, I would just zap those fools with some dual thunderbolts.

    Jokes aside, the combat looks kind of interesting although I would never touch a game with the subtitle "medieval warfare". It sound as generic as the game looks. Small studio, all programmers, I guess.

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    Dagbiker

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    #26  Edited By Dagbiker

    @BigChickenDinner said:

    @Dagbiker said:

    I am speaking from a programing perspective, where if you have to render organs, models, and skeletons, then you are wasting power that you could otherwise be using else ware. Not to mention Animating one person would then require the same power to render 3 people. Technically it just isnt worth it.

    I'm guessing your not grasping the concept that soon, processing power will no longer impose any limitations on what is possible.

    ok

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    BigChickenDinner

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    #27  Edited By BigChickenDinner

    @Christoffer said:

    Meh, I would just zap those fools with some dual thunderbolts.

    Jokes aside, the combat looks kind of interesting although I would never touch a game with the subtitle "medieval warfare". It sound as generic as the game looks. Small studio, all programmers, I guess.

    Its origins are a MOD for the HL2 Engine so yeah its a small studio!!

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    dtat

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    #28  Edited By dtat

    @BigChickenDinner: hmm never played mount and blade. It looked really janky though. Then again so is Skyrim lol.

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    Christoffer

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    #29  Edited By Christoffer

    @BigChickenDinner said:

    @Christoffer said:

    Meh, I would just zap those fools with some dual thunderbolts.

    Jokes aside, the combat looks kind of interesting although I would never touch a game with the subtitle "medieval warfare". It sound as generic as the game looks. Small studio, all programmers, I guess.

    Its origins are a MOD for the HL2 Engine so yeah its a small studio!!

    Kudos to them, then, and best of luck.

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    Chalian

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    #30  Edited By Chalian

    yes

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    Lugixx

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    #31  Edited By Lugixx

    @Animasta said:

    how to make skyrim better

    get better writers

    boom, done

    This man speaks the truth. If they would ever make equivalent of Skyrim: New Vegas I would be overjoyed. Hopefully without such a buggy launch though.

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    #32  Edited By TheHT

    @Dtat said:

    @BigChickenDinner: hmm never played mount and blade. It looked really janky though. Then again so is Skyrim lol.

    mount and blade just might be the only game i've heard so much praise over, looked at some screenshots, and wrote it off as some old-school low quality pc-wierdo unpolished game. And when I decided to try it for reasons I can't remember I found out I was pretty much right. I just didn't expect it to be so much damn fun.

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    TheHBK

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    #33  Edited By TheHBK

    That is pretty gay.

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    TheDudeOfGaming

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    #34  Edited By TheDudeOfGaming

    @BigChickenDinner said:

    Also implement the multiplayer aspect.

    ...

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    spazmaster666

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    #35  Edited By spazmaster666

    @BigChickenDinner said:

    People have been saying that for ages. I think the first time I heard that was John Carmack.

    Because it's true. No matter how much time you spend squashing bugs, it's nearly impossible to fix all of them before a game is released, especially an open-world game like Skyrim. That's why we have patches.

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    AlexW00d

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    #36  Edited By AlexW00d

    Mount and blade's combat would make all melee games better.

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    Stahlbrand

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    #37  Edited By Stahlbrand

    @TheHT said:

    @Stahlbrand said:

    @BigChickenDinner said:

    @Dtat said:

    I can't really tell what this combat system is. How is it better?

    If you ever played Mount&Blade it has a feel like that to it? It has a realistic feel to the combat, takes care of the "toothpick swinging" problem inherent in the series that Bethesda can't seem to figure out how to fix.

    EDIT: http://www.youtube.com/watch?feature=player_embedded&v=FYrkn6EFwOg

    M&B, which I love, has very similar feeling combat to Skyrim IMO. The directionality and velocity feature is the only thing that makes it different, but the hits feel as empty as they do in the BGS games otherwise. I don't think it is an improvement.

    Well, yeah, that's the whole point of the combat in M&B. In Skyrim and Oblivion you're really just spamming attack with the occasional power attack thrown in. You can time your strikes to be more effective, but you're still just pushing a button to start an animation.

    The combat in M&B is all about feigning attacks, judging distance and using appropriate swings, catching enemies in the arch of your swing, knowing when to stab and when to make a go for that overhead attack making sure your aim is dead on, otherwise making yourself vulnerable to devastating counter-attacks.

    Yeah, but it isn't really. You can just spam attacks and it all works out in the end in M&B. Just chopping away with a two handed swinging weapon (whether sword, axe, or blade-on-a-stick) was very effective, and the AI didn't do much to defend. Although I'm strictly talking about offline single player content. I never connected to an online game that wasn't horrible by lag or server BS, so I have no PvP experience.

    Don't get me wrong, I have put a stupid amount of time into M&B over the years, the combat is distinct, but not as deep or demanding as some seem to think. Great game for sure though. Skyrim should have picked up the ability to swing a weapon while mounted, if it were going to learn anything from M&B.

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    TheHT

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    #38  Edited By TheHT

    @Stahlbrand: You're right about that, offline single-player (certainly on default and lower difficulties) doesn't penalize

    spamming. I suppose most if not all of the depth was from the multiplayer, where players don't all zero in on your position also spamming (some players do though). The AI in single player is pretty terrible like that. It's just either rush or flee on their part. Higher difficulties they'd still rush, but you had to feign attacks since most were capable of easily blocking all of your attacks. But there still wasn't the depth of combat you got from the multiplayer.

    But the AI in Skyrim in terms of combat is significantly better, and would more likely resemble fighting other players. Awareness of the environment, others in combat, particular skills and status information are enough to get that experience of fighting something somewhat intelligent, especially since most players aren't always aware of their environment or others in combat. When you put all those things together, coupled with the fact that you very easily die in multiplayer (you don't beef up any skill at all, so every class is playing with base skills) you get the gameplay I was talking about.

    But then in order to mitigate becoming an invincible beastly beast fighter like you often do in RPGs like Skyrim a more dangerous health system needs to be in place, otherwise chopping away would still be super effective.

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    MrKlorox

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    #39  Edited By MrKlorox

    Yes, the melee combat is lacking.  I would rather have something like Mount and Blade's combat or even Dead Island's analog mode.

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    The_Laughing_Man

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    #40  Edited By The_Laughing_Man

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