Juice or Spice?

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#1 Edited by emem (2060 posts) -

This post was inspired by the "I will not buy Skyrim" thread. This is also a purely hypothetical thread, I don't have insider knowledge and I am no psychic.

 

 It would be interesting to see what people had to say if The Elder Scrolls 6 came out and had only ONE stat left.. feel free to reply.

Oh and it would be called either "Juice" or "Spice".. take your pick.

 

 Edit: I would even buy Skyrim if it had no stats at all.. as long as it's a good game.

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#2 Posted by Aishan (1068 posts) -

Stats do not make the RPG.

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#3 Posted by august (4055 posts) -

The spice is life.

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#4 Posted by cesson (51 posts) -

The spice must flow

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#5 Posted by Getz (3764 posts) -

juice or spice? Am I missing something here?

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#6 Posted by Adamsons (877 posts) -

Juice!

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#7 Posted by Dork_Metamorphosis (257 posts) -

Juicy Spice was cooler than Scary and Baby but not cooler than Posh.
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#8 Posted by Beaudacious (1200 posts) -

What?

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#9 Posted by JoeH (213 posts) -

@Aishan: @Aishan said:

Stats do not make the RPG.

This.

If by that you mean the RPG comes from the story, the world and the characters and the way you interact with the world.

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#10 Posted by bioblood22 (442 posts) -

Buying Skyrim even if the p.c was the soul of a unicorn and kills dragons by throwing fairies at it....BRING IT!  So dropping a few POINTLESS stats bothers me not.

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#12 Posted by emem (2060 posts) -

@CandiBunni said:

Neither. Skooma.

No hard drugs in my thread!

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#13 Posted by bioblood22 (442 posts) -

Skooma Skooma Skooma did I say Skooma? .....Skooma

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#14 Posted by emem (2060 posts) -
@bioblood22: How dare you! :)
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#15 Posted by bioblood22 (442 posts) -

SKOOMA BE PRAISED! ...wait I should have posted that in a Dead Space thread.....my bad ....Skooma.

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#16 Posted by jaketaylor (364 posts) -

Running around with 100 athletics and skooma was the best thing ever.

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#17 Posted by InternetCrab (1581 posts) -

  
Both?
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#18 Posted by Buscemi (1125 posts) -
@cesson: This, always this.
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#19 Posted by mylifeforAiur (3515 posts) -

Moon Sugar.

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#20 Posted by Badhands (411 posts) -

I love insane amounts of stats and item management, if they cut a little out that is fine but they cant turn it into like Mass Effect 2, don't get my wrong I love ME2 but I don't come to elder scrolls games for dumbed down RPGS.

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#21 Posted by emem (2060 posts) -
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#22 Posted by turbomonkey138 (5280 posts) -

@cesson said:

The spice must flow

I love this website xD

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#23 Posted by McGhee (6128 posts) -

Stats are only numerical representations of physical and mental growth and could easily be eliminated all together. You could level up just be gaining new abilities and your defense and attack would increase based on the items you have. This would increase the immersion into the world thus enhancing the actual "role-playing".

For instance if I practice a technique in a martial art. I can be said to have learned it when I can do the technique through muscle memory, without thinking about it. I have "learned an ability". Or lets say I start with a 22 rifle, but get enough money to buy a AK47. My strength has just increased. The numbers in a game are unimportant. There are better ways to do it.

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#24 Posted by Jimbo (10472 posts) -

@McGhee_the_Insomniac said:

Stats are only numerical representations of physical and mental growth and could easily be eliminated all together. You could level up just be gaining new abilities and your defense and attack would increase based on the items you have. This would increase the immersion into the world thus enhancing the actual "role-playing".

For instance if I practice a technique in a martial art. I can be said to have learned it when I can do the technique through muscle memory, without thinking about it. I have "learned an ability". Or lets say I start with a 22 rifle, but get enough money to buy a AK47. My strength has just increased. The numbers in a game are unimportant. There are better ways to do it.

Numbers are still the best way we have of presenting that information to the player though. The issue isn't that they try and find a better way of communicating that information, it's that they typically tend to 'solve' it by just stripping out anything which requires the player to even have that information in the first place. Are you strong or weak? It doesn't matter anymore, because we're only gonna put you up against enemies you can easily beat anyway.

Not saying that's the case with Skyrim, but that's usually how it goes when developers start talking about 'streamlining'. They usually mean 'removing depth'.

Avatar image for emem
#25 Posted by emem (2060 posts) -

@turbomonkey138 said:

@cesson said:

The spice must flow

I love this website xD

I will never understand why David Lynch didn't like his movie, I love everything about it. The mini-series was crap though..

@Jimbo said:

@McGhee_the_Insomniac said:

Stats are only numerical representations of physical and mental growth and could easily be eliminated all together. You could level up just be gaining new abilities and your defense and attack would increase based on the items you have. This would increase the immersion into the world thus enhancing the actual "role-playing".

For instance if I practice a technique in a martial art. I can be said to have learned it when I can do the technique through muscle memory, without thinking about it. I have "learned an ability". Or lets say I start with a 22 rifle, but get enough money to buy a AK47. My strength has just increased. The numbers in a game are unimportant. There are better ways to do it.

Numbers are still the best way we have of presenting that information to the player though. The issue isn't that they try and find a better way of communicating that information, it's that they typically tend to 'solve' it by just stripping out anything which requires the player to even have that information in the first place. Are you strong or weak? It doesn't matter anymore, because we're only gonna put you up against enemies you can easily beat anyway.

Not saying that's the case with Skyrim, but that's usually how it goes when developers start talking about 'streamlining'. They usually mean 'removing depth'.

There will always be stats/numbers for games like Skyrim, the question is, if we will be able to see them. For exmple: Getting item upgrades is important and instead of telling you about how much better they are, by showing you numbers, they could just have colored items for each resilience and the better the item the bolder the color. And making the border of the items dashed could mean that it's a better or worse item than the one you're wearing. Of course that would really suck for colorblind people, hm. Maybe it's not such a good idea after all. ;p

Either way, stats are necessary, but not all of them have to be visible for it to work, imho.

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#26 Posted by raidingkvatch (1209 posts) -

I'd be juiced to the max

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#27 Posted by MeierTheRed (5391 posts) -

Combine Spice and Juice and make some Skooma.

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#28 Posted by DystopiaX (5693 posts) -

Spicy!

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#29 Posted by wolf_blitzer85 (5442 posts) -

I lika da juice.

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#30 Posted by Tebbit (4590 posts) -

Spice is the obvious choice. Who's ever heard of the Juice Girls?

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#31 Posted by Drakhir (410 posts) -
Skoooooma.
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#32 Posted by jacksukeru (6582 posts) -

Neither, just call it Luck.

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#33 Posted by sreya92 (229 posts) -

Well that would take it one step closer to being an open world, free roam Fable

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#34 Posted by theguy (824 posts) -

Definitely spice

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#35 Posted by Soapy86 (2740 posts) -
@Drakhir: Mooooon Sugar
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#36 Posted by ToxikPandaKoi (114 posts) -

acrobatics !

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#37 Posted by Nux (2783 posts) -

Because I'm confused.....Both!

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#38 Posted by FreakAche (3052 posts) -

Skyrim isn't really that lacking in stats. They've just removed/combined a few of the skills and cut the number of attributes in half.

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#39 Posted by bioblood22 (442 posts) -

As for the stats they've removed, I have no problem with it, they were stupid stats anyway.

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#40 Posted by sreya92 (229 posts) -

spice...reminds me of Dune

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#41 Posted by beckley205 (341 posts) -

commando pro                                                                                                         
 
 
 
 
 
 
 
 
 
 
 
that is how far my knife lunge is

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