@Asrahn said:
TL DR: External factors that for some reason makes you dislike mods are affecting you in a way that make you dislike your experience with mods.
Yeah, pretty much! Mods are a wonderful thing, there's no denying it. What happened with Bloodlines is magical. I'm simply giving my perspective. Keep on enjoying your mods, I enjoyed discussing them with you.
And the Jagged Alliance thing, TTK = Time to kill. When they started shooting dudes in the QL, I was surprised to see that it took several shotgun blasts to take down enemies, or vice versa. My gut reaction is I would rather have something more like Frozen Synapse, in that the kills happen in fractions of a second. But, really, what do I know? I've seen 15 minutes of this game and I'm making these proclamations? Now, if I rolled with it and decided to mod the game, I may very well be making the game worse, implementing the wrong solution.
@Mirado said:
@Akrid said:
I think it comes down to the fact that mods put the weight on my shoulders to make the game I want. But I don't trust myself to know what I actually want out of the game. And it's not just me either - nobody really knows what they want. Because we're not game designers! How could we?
I don't toss away my criticisms or opinions on what a game lacks just because I may not have the knowledge or the skills of a game designer to implement what I want. I mean, by that token, game reviewers who aren't developers can't exist; if you don't know what you want out of a game or have the ability to spot what is lacking ("I wish the combat was more fluid, I wish the inventory management took less clicks, I wish the story was deeper, " etc), how can you level criticisms against it? How could you point out flaws in its design if your answer is "Well, I'm not a game designer so I guess that's just the way it has to be."
Criticisms are fine! You can certainly criticize even if you don't have the answer, I'm not saying that at all. Things like "I wish the combat is more fluid" is a very vague statement though, no matter how true it may be. There is no immediate solution there. The people who then go and try to fix that problem all have their own ideas about it, as you acknowledge.
@Mirado said:
By "balanced", I assume you mean that whatever is added cannot be construed as cheating. Skyrim has no real balance; sneak attacking for 30x damage levels even the toughest bosses with the right potions, enchanting my heavy armor to regenerate my health and resist magic damage has made me effectively immortal, I have a set of gear designed around cranking my unarmed strength up so high that I can punch out giants, and so on. I'm rolling in cash, have an almost endless potion supply, and generally am as close to a god as the game will let me go without becoming outright omnipotent. With that in mind, I'm not all that worried about maintaining the delicate and immersion preserving balance that Bethesda hath crafted. Sure, I won't be installing any one hit kill weapons, or invincibility granting boots or anything like that, but this idea of meticulously scrutinizing a mod to make sure it preserves what isn't there is a little laughable, honestly.
There is a balance in Skyrim, but you're right, it's a bit broader then other games.
"Game enhancement" is more subjective, but I still don't think it boils down to much more then saying: "Yeah, this makes X better then it was before" or "no, I'm not feeling what this is doing to X". I think the problem you may be having is a bit of mod overload; you don't need to run out and download twelve of them and then start freaking out at all the changes. My general course of action is to play a game until I run into something that is ruining my enjoyment (say, bad inventory management). I then grab a mod for it and continue on my way until I hit the next thing (if there is one). I don't just dump a bunch of content in and then start analyzing the interactions between them.
No, and I'm certainly not doing that. My own approach is similar to yours. I was going to clarify that that's sort of an extreme example. But some people do do that!
And I disagree with your final point; I've found myself absolutely loving Minecraft even more now that I'm starting to drop in mods whenever I find something lacking ("Item transport sucks! I know: teleport pipe mod! And a helicopter! Oh, crafting all of this shit takes too long. Automated crafting table! I don't like how sheep take forever to produce wool. Sheep cloning sheers!"). Does it blow up sometimes? Sure. But that's half the fun! I love how my version of Minecraft is now very unique; I have, by "picking form a selection of pre-packaged fixes", built something I believe is better then the original.
Perhaps you should spend more time having fun with it and less time making sure you are having fun in the way the developers intended (whatever that means).
Also, thank you for your input. Good discussions are so rare these days.
(Bit of a secret: I have a computer science degree and program all the time. Perhaps this causes the stress you feel to turn into elation for me? I see none of this as a hassle at all.)
It can be fun to go crazy with the mods and just make it into a really weird game, but then it begins to not resemble itself. As I said in my original post, I can totally get behind stupid stuff like the Macho Man mod, but at that point you aren't taking the game seriously and it's not the same experience.
As far as your secret is concerned, I'm kind of on the flip side in that I'm into the art aspect. So while I would love to do art for a mod, game design or programming is really not something that interests me too much currently. So essentially designing a game through mods doesn't really sound like a ton of fun to me.
I apologize if I seem to ignore any of your points - if I did it was not willfully. I've typed a lot in this thread and I'm running out of steam.
@Draugen said:
@Akrid: I.... don't understand your grievance, but damn it, it is so eloquently put forth, that I almost find myself agreeing with you despite myself. I really like the Skyrim mods I'm using now, because I feel they add more than they stand out in a negative way. I just give them a look when I notice them, think "that's pretty neat," and then I go merrily on my way. And I love the new retina-scratching HD mod. Always nice with a reminder that you belong to the PC Master Race. :)
Heh, thank you? I didn't mean to obfuscate you're opinion with my eloquence (Didn't know I had any!), but I'm slightly proud that I did.
@pyromagnestir said:
@Akrid said:
But I don't trust myself to know what I actually want out of the game. And it's not just me either - nobody really knows what they want. Because we're not game designers! How could we?
That's crazy man of course it's possible for people to know what they want. Game designers aren't infallible. They aren't omniscient. They aren't magical. They are a bunch of dudes like you or me who in the end figure out how to make a game based on limitations of time, money, hardware, storage, etc. not how they would if they were free from all restrictions and could do what they would really want to. The end result is never the game the developers intended to make, it's what they could make. Sometimes those choices are things you disagree with, as you do on the Dragon bone weight issue, which doesn't bother me at all because 15 lbs seems totally reasonable for the size and sturdiness of a bone that would be in a dragon.
They study this stuff. They put a lot more thought into this then you or I. They're not omniscient, no, but they are professionals. Game design is much harder then some seem to think it is.
There's nothing in Skyrim that I feel is lacking in the way you describe. I never noticed any design decisions that seemed to be made in the pursuit of cutting corners (Except the voice acting stuff), and the game is chock-ful of content. What it comes down to is shades of gray.
And realism, see, that's a polarizing topic in game design. You say sure, those bones would weigh that much. I say no, that is in detriment to the player, despite perhaps being realistic. There are so many of these downright philosophical choices in game design, and it's a minefield for an amateur. There is rarely a right answer, but game designers who make the right-est answers are the professionals!
Let's say someone with the resources and the desire hired a bunch of professional voice actors to each voice an individual role in the game, replacing all the samey voiced characters with there own unique actor and released that as a mod, and it worked and it was quality stuff. The designers didn't do this not because they didn't want to but because it wasn't feasible so they cut corners. Would you say that would be against the designers intent? I personally would love that, as hearing the same voices over ruins a bit of the immersion for me. Many mods are just small scale versions of that theoretical example. Some gamer somewhere says this is bothering me, so I'm going to change it and then he makes it available to others who having trouble with the same issue. You don't have to either have no mods or all the mods. If you only want the one that fixes the thing that bothers you that's perfectly reasonable, and in no way does that violate this idea you seem to have of the integrity of the developers intent.
Hey, even I'd probably pick up that mod! But it doesn't exist... It never will. It's a virtual impossibility that such a thing would happen. But yes, it's a lovely thought that mods could potentially make this possible. I stress again, mods are a great thing! They just might not be for me.
Yeah, I'm more open to mods that fill in content that the developers may have liked to put in themselves. Filling in content is a bit different because the modder is not trying to overwrite the decision that the developers made. But to use Asrahn's suggestion of a melee skill tree as an example:
I have little confidence in the users to devise something that is fair and balanced. But even if it is 100% up to par with what's in the game, hey, some of those skill trees in Skyrim are pretty broke. If the melee tree is equally as broke, it would only draw more scrutiny from me. It's a twisted line of reasoning for sure, but it bugs me just enough to add to all the other issues I have with the mod scene. All of this just distracts from playing the damn game for me, which is all I really wanna do.
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