It's because videogame "journalists" kept showering those incompetent chumps with goty awards (thankfully GiantBomb didn't) and in some cases even resorted to victim blaiming. Basically if you were playing on PS3, you were wrong & guilty in expecting a competent product. Modders also keep enabling them by fixing majority of the bugs Bethesda did not even care to acknowledge they existed. They had literally a dozen GOTY-awards from the major sites to even care about the fallout.
You should have seen the Bethesda forums blown up by angry customers to the point that every thread got locked and criticism got bans. After every patch, maybe over 15 by now, players were instructed to RESTART YOUR ENTIRE PLAYTHROUGH. They were só incompetent with such a terrible piece of shit engine that certain flags were hardsaved to the savefile, requiring a fresh save file to even make use of the patch. It doesn't stop there as people were instructed to rebuild their console's database and clearing caches as stopgap measures till the next patch came out. Both convoluted and time consuming 'fixes' for a game running on an ancient engine.
Gamers and modders should have taken a stand there and then. The same bugs plagueing New Vegas (mainly memory-related ones) were after 2 year of experience with bug patching STILL present in Skyrim. That's a whole new level of incompetence, reintroducing bugs that were patched two years ago. The case with New Vegas was worse, since on PS3 it's still not patched yet. Instead, "journalist" were blind to the problems and kept showering the game with glowing reviews. Keep in mind, Skyrim is running on the same engine as the original Hitman and apparently that's enough for a GOTY. Modders fixed most of Skyrim's problems and that somehow gave Bethesda a free pass. It's like we taught a dumb dog all the wrong things you can teach it.
Then there was the case of the new DLC's not working at all on PS3. They literally had to turn to Sony and beg for help to get their game working on the PS3. Sony sent engineers and after some tinkering they got it done. Can you imagine a studio experienced with the same decade old GameBryo engine needing help from Sony that had 0 experience with the engine to fix their abject mess?
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