Follow

    The Elder Scrolls V: Skyrim

    Game » consists of 30 releases. Released Nov 11, 2011

    The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.

    Weapons Don't Degrade. (No More Repairing your Weapons)

    Avatar image for intro
    intro

    1280

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By intro

    I personally think this is a joke. Why?

    Obviously, they're making a lot of great changes from Oblivion and Morrowing, but they keep removing RPG elements which isn't good for someone who enjoys RPGs (duh). Although, devs don't care because they now want to appeal to another audience, an audience that would never play a RPG that takes a lot of "effort." Another example is how they removed athletic and acrobatic skills. People say you level up in those skills by simple playing the game anyway. Sure, but it's nice to see my character becoming stronger from walking from town to town, rather than fast traveling.

    All in all, I like having skills I have to rank up, dedicate time to and manage my equipment. It seems most of you don't agree with that last sentence, but I'm not going to say you're wrong or you're a casual gamer. Like I said before in this thread, everyone has their own opinion and I'm not going to argue it.

    http://twitter.com/#%21/DCDeacon/status/107292291122728960

    Thoughts?

    Avatar image for cloudenvy
    Cloudenvy

    5896

    Forum Posts

    8

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #2  Edited By Cloudenvy

    Cool!

    Avatar image for spoonman671
    Spoonman671

    5874

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #3  Edited By Spoonman671

    Fine by me.
     
    Also, link.

    Avatar image for daemonblack
    DaemonBlack

    354

    Forum Posts

    144

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 3

    #4  Edited By DaemonBlack

    It was more tedious than anything. Good riddance.

    Avatar image for somedelicook
    SomeDeliCook

    2353

    Forum Posts

    61

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #5  Edited By SomeDeliCook

    Awesome, a welcome addition

    Avatar image for mmmslash
    Mmmslash

    2247

    Forum Posts

    82

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #6  Edited By Mmmslash

    I like this. I feel like weapon repair is just busy work that is used as a money sink, and prevents advancement. 
     
    I know this is in direction contrast to my usual "NO! BE MORE LIKE MORROWIND!" stance, but we all need to a little bit of dissension, I guess.

    Avatar image for konradbm
    konradbm

    146

    Forum Posts

    15

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #7  Edited By konradbm

    Interesting. To be honest this was always a bit of a ball-ache anyway.

    Avatar image for thedudeofgaming
    TheDudeOfGaming

    6116

    Forum Posts

    47173

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 1

    #8  Edited By TheDudeOfGaming

    A lot of people, especially die hard Morrowind fans will be pissed, me? I'm just happy that i don't have to carry around f***ing repair hammers and spending an eternity raising my armorer skill.

    Avatar image for tobbrobb
    TobbRobb

    6616

    Forum Posts

    49

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 13

    #9  Edited By TobbRobb

    OH THANK GOD. I seem to have some kind of compulsion to keep everything at 100% and have to put points into armorer "or repair in fallout", even though I would rather put them somewhere else.

    Avatar image for deactivated-59a31562f0e29
    deactivated-59a31562f0e29

    1212

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Good.  
     
    I mean uh ... *ahem* stupid dumbed down piece of console shit. 

    Avatar image for dungbootle
    dungbootle

    2502

    Forum Posts

    19953

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #11  Edited By dungbootle

    Sweet, now how 'bout that encumbrance?

    Avatar image for the_official_japanese_teabag
    the_OFFICIAL_jAPanese_teaBAG

    4312

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    im glad this is happening

    Avatar image for justin258
    Justin258

    16553

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 11

    User Lists: 8

    #13  Edited By Justin258

    The exact opposite reaction I expected. 
     
    ... but I agree, I am so glad that they're removing armor degradation. I hope Far Cry 3 takes a hint and does not include any sort of weapon degradation.

    Avatar image for nakattack
    NakAttack

    1329

    Forum Posts

    16

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #14  Edited By NakAttack

    Thank god.

    Avatar image for coaxmetal
    coaxmetal

    1835

    Forum Posts

    855

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #15  Edited By coaxmetal

    @TheDudeOfGaming: speaking as a die hard morrowind fan, I fucking HATE weapon degredation, so I love this.

    Avatar image for krazy_kyle
    krazy_kyle

    740

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #16  Edited By krazy_kyle

    Finally! It would have been better if you were required to sharpen your blades every now and again instead of the weapon actually breaking every 10 mins but still, no repairs makes me happy :D
    Avatar image for eagles_band
    eagles_band

    163

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #17  Edited By eagles_band

    Good. I hated having to carry hammers around and press A to repair armor....man that's not for me, just the hardcore gamers. 

    Avatar image for cincaid
    Cincaid

    3053

    Forum Posts

    23409

    Wiki Points

    0

    Followers

    Reviews: 6

    User Lists: 5

    #18  Edited By Cincaid

    I guess these positive responses wasn't what the OP wanted to see.

    Avatar image for aishan
    Aishan

    1074

    Forum Posts

    5220

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #19  Edited By Aishan

    I think it's a great change. Armorer was always kind of a worthless skill; the only reason to raise it in Oblivion was so you could get the 125% Armor/Damage benefit once you hit 75+, in Morrowind it was even less useful and you were much better off just spending money to repair items than bothering to raise it up. 
     
    The change into a fully-fledged smithing system is great, it takes the good aspect from Oblivion (improving your gear) and expands upon it. Instead of having a skill that's effectively only useful as a time/money saver, it is now a proper skill worth building up.

    Avatar image for president_barackbar
    President_Barackbar

    3648

    Forum Posts

    853

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    Awesome, I HATED that shit in Oblivion.

    Avatar image for randominternetuser
    RandomInternetUser

    6805

    Forum Posts

    769

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    Good, weapon degradation in RPGs is usually just awful.

    Avatar image for alexw00d
    AlexW00d

    7604

    Forum Posts

    3686

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #22  Edited By AlexW00d

    You know I seem like the only one but I really didn't mind it. But if they are actually turning it into something better then I'm all for it.

    Avatar image for intro
    intro

    1280

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #23  Edited By intro

    @CrazyChris said:

    I guess these positive responses wasn't what the OP wanted to see.

    People have their own opinion, I'm not going to act like an ass and try to tell people their opinions are wrong.

    Avatar image for peasantabuse
    PeasantAbuse

    5098

    Forum Posts

    256

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #24  Edited By PeasantAbuse

    I'm totally OK with this.

    Avatar image for aishan
    Aishan

    1074

    Forum Posts

    5220

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #25  Edited By Aishan
    @Intro: Could you explain why you think it's a "joke?" I mean, I'm genuinely curious: what part of an equipment degradation system is interesting to you? Do you find it fun to have to maintain equipment? What positive aspect does it add to playing the game?
    Avatar image for the_devoid
    the_devoid

    83

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #26  Edited By the_devoid

    I too am happy nothing more annoying than realizing all my armor had degraded and now wasn't protecting me. 

    Avatar image for colinwright
    ColinWright

    755

    Forum Posts

    33

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #27  Edited By ColinWright

    Good riddance

    Avatar image for ahmadmetallic
    AhmadMetallic

    19300

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 11

    #28  Edited By AhmadMetallic
    @dungbootle said:
    Sweet, now how 'bout that encumbrance?
    hahaha 
    Avatar image for joey_ravn
    JoeyRavn

    5290

    Forum Posts

    792

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 3

    #29  Edited By JoeyRavn

    Awesome. Like someone said, it would have been great that if, instead of having to repair weapons and armors, you could somehow sharpen them or add extra protection bonuses for some time. But great news is great news. Even if it's a "joke" for some.

    Avatar image for slaker117
    Slaker117

    4873

    Forum Posts

    3305

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 11

    #30  Edited By Slaker117

    I'm glad to see the response to sensible streamlining is overwhelmingly positive here.

    Avatar image for deactivated-5cc8838532af0
    deactivated-5cc8838532af0

    3170

    Forum Posts

    3

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 12

    @Riboflavin said:

    @TheDudeOfGaming: speaking as a die hard morrowind fan, I fucking HATE weapon degredation, so I love this.

    Agreed!
    Avatar image for intro
    intro

    1280

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #32  Edited By intro

    @Aishan said:

    @Intro: Could you explain why you think it's a "joke?" I mean, I'm genuinely curious: what part of an equipment degradation system is interesting to you? Do you find it fun to have to maintain equipment? What positive aspect does it add to playing the game?

    Fun and positive things could be two totally different things between us. I do think managing things such as your weapons is good in RPGs. It was in Oblivion and I didn't mind it, having to use a different sword, find someone to repair my weapon or repair it myself made sense to me. If I constantly used one sword, it make sense that it needs to be "taken care of" to me.

    Personally, I just don't think it should have been taken out completely.

    Avatar image for mrklorox
    MrKlorox

    11220

    Forum Posts

    1071

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #33  Edited By MrKlorox

    Weapon degradation is fine, I just wasn't a fan of the way it was handled. And it just felt tacked on in Fallout, especially after playing a lot of STALKER. We'll see what compromises/fixes the modding community comes up with, if any are needed.

    But if I'm going to role-play this game, I want my weapons to lose effectiveness ever so slightly the more I use them.

    Avatar image for levio
    Levio

    1953

    Forum Posts

    11

    Wiki Points

    0

    Followers

    Reviews: 9

    User Lists: 0

    #34  Edited By Levio

    I think it'd be cool if there was an opposite effect on weapons. As you use them, they build up charges that can be released with blacksmithing hammers to cause a random enchantment for the weapon. Then you can level up that enchantment skill in order to get more preferable bonuses and stuff.

    Avatar image for hector
    Hector

    3550

    Forum Posts

    2247

    Wiki Points

    0

    Followers

    Reviews: -1

    User Lists: 1

    #35  Edited By Hector

    That's awesome news.

    Avatar image for cosmicqueso
    CosmicQueso

    582

    Forum Posts

    2

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 14

    #36  Edited By CosmicQueso

    Outstanding!

    Avatar image for marz
    Marz

    6097

    Forum Posts

    755

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 11

    #37  Edited By Marz

    I like the idea that a weapon would become dull and just do less damage and you need to sharpen it back up to get it back to full strength.

    Avatar image for bioblood22
    bioblood22

    442

    Forum Posts

    17

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 3

    #38  Edited By bioblood22

    I didn't mind the old style of weps and armor degrading but not having them degrade seems like an advancement, so it's fine with me. As for having a encumbrance, I noticed someone mention it in a post on here, I like that part, makes it somewhat more tactical as to what you carry with you at all times, you lose that, then their's no point in having chest and stores sites in your house as you'd just carry everything with you all the time.

    Avatar image for ventilaator
    ventilaator

    1569

    Forum Posts

    179

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 11

    #39  Edited By ventilaator

    That right there is an example of good streamlining. It was a stupid mechanic anyways It added tons of annoyance instead of the intended realism.

    Avatar image for origina1penguin
    Origina1Penguin

    3530

    Forum Posts

    2867

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 2

    #40  Edited By Origina1Penguin

    It wouldn't have been so bad if the weapons didn't get damaged so much from using them. They could have been more creative and made the wear different depending on the enemy (ex: stone golem would wear the shit out of your weapons). But if I have to choose between the way they were handling weapon endurance and scrapping the system completely, then I'll definitely go without.

    Avatar image for dallas_raines
    Dallas_Raines

    2269

    Forum Posts

    45

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #41  Edited By Dallas_Raines

    Great.

    Avatar image for bollard
    Bollard

    8295

    Forum Posts

    118

    Wiki Points

    0

    Followers

    Reviews: 3

    User Lists: 12

    #42  Edited By Bollard

    I'm really glad I don't have to do it, but still hmm. 

    Avatar image for matti00
    matti00

    677

    Forum Posts

    26

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #43  Edited By matti00

    I always forgot about weapon and armour degradation, whenever I checked it my awesome glass armour and weapon set was completely wrecked. I appreciate this, seems like streamlining out some unnecessary features.

    Avatar image for rjayb89
    rjayb89

    7814

    Forum Posts

    9437

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 17

    #44  Edited By rjayb89
    No Caption Provided
    Avatar image for intro
    intro

    1280

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #45  Edited By intro

    Hardcore dave lol. Never seen that one before hahaha.

    Avatar image for deactivated-5f90eabee6bba
    deactivated-5f90eabee6bba

    584

    Forum Posts

    415

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    I don't have any problem repairing my weapons if it's done right. "This game has too much dialogue" usually means it's BAD dialogue. "This _____ system is too complicated" usually means it's UNINTERESTING.

    Avatar image for winger
    Winger

    157

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #47  Edited By Winger

    Hardcore PC gamers will have it in the game if they want to, if you get what i'm saying.

    Avatar image for deactivated-5f90eabee6bba
    deactivated-5f90eabee6bba

    584

    Forum Posts

    415

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    @Origina1Penguin: Swords shouldn't be doing anything to a stone golem in the first place. You should need to use a hammer or a pick.
    Avatar image for soffish
    Soffish

    142

    Forum Posts

    4

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #49  Edited By Soffish

    Great! I thought the whole weapon degradation thing was annoying and unnecessary.

    Avatar image for origina1penguin
    Origina1Penguin

    3530

    Forum Posts

    2867

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 2

    #50  Edited By Origina1Penguin

    @gorkamorkaorka: The example was for giving a general idea and I never said sword. But you're right, it would be great if damage values were determined by taking into account the weapon being used against the type of creature.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.