The Faery Tale Adventure: Book I is a RPG that was released on the Commodore Amiga by MicroIllusions in 1987. The Kingdom of Holm's protective talisman is stolen by a necromancer and his armies, who are able to then kidnap the princess and slay the Master of Arms. With his last breath, the Master of Arms sends his three sons - Julian, Phillip, and Kevin - to save the kingdom in his stead.
The player is given a list of objectives to follow before they are capable of defeating the necromancer in his fortress, and characters level up and acquire better gear as they explore and complete quests. The player starts as Julian, the oldest son, and will switch to Phillip if Julian falls in battle (and then to Kevin should Phillip fall).
The game's top-down perspective and colorful graphics were considered jaw-dropping by critics at the time, though it earned criticism for its large, empty game world. It was later ported to PC and Sega Genesis after New World Computing, the creators of the Might and Magic franchise, acquired MicroIllusions and the Faery Tale Adventure license and chose to publish it on more platforms.