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    The King of Fighters '98 Ultimate Match

    Game » consists of 9 releases. Released Mar 18, 2008

    The King of Fighters '98 Ultimate Match is a rebalanced version of The King of Fighters '98 with new characters.

    Short summary describing this game.

    The King of Fighters '98 Ultimate Match last edited by reverendhunt on 06/27/22 08:19AM View full history


    The King of Fighters '98 Ultimate Match is an update of what many fans consider to be the best in the King of Fighters series. The game was released in the arcades being powered by the Taito Type 2 hardware, and it was also released for the PlayStation 2 at the same time and released in the U.S. on March 3, 2009.

    Content added to Ultimate Match

    Three of the ten new characters added to the game.
    Three of the ten new characters added to the game.
    The package of the game includes a bonus disk that contains a trailer of The King of Fighters XII and wallpaper, and a poster.

    What's new to Ultimate Match is 3D backgrounds, new soundtrack, ten more characters, and a new Command Mode known as "Ultimate Mode." Ultimate Match also includes the original version of The King of Fighters '98.

    Color Edit Mode.
    Color Edit Mode.

    Other features in Ultimate Match includes a 30 mission Challenge Mode, a Gallery Mode, Endless Mode, and a Color Edit Mode. The Color Edit Mode is where the player can edit the color of the character's outfits and projectiles, the player has variety of colors to choose from.

    Rules of the game

    The original King of Fighters '98.
    The original King of Fighters '98.
    The player choose a group of three characters and selects one of three Command Modes - "Advance Mode," "Extra Mode," "Ultimate Mode." The other rule during gameplay is the amount of stocks the player has. The first character has three stocks, when the characters loses and switches character, the stock increases by one - the maximum amount is five.

    When the player loses in one of the single player mode, the player goes through the "Continue Service," this service is were the player option of four condition.
    • Decrease the level of difficulty.
    • The computer's health starts at 1/3.
    • The player's power gauge will start at Max.
    • No Service.

    Basic Moves/Techniques

    The game uses four buttons - Light Punch, Light Kick, Strong Punch, Strong Kick, - and other techniques can be done by performing combination's of those fours buttons.

    The King of Fighters '98 Ultimate Match features a variety of techniques (some techniques are exclusive to the two of the three Command Modes), such as four ways to jump - regular jump, small jump, medium jump, and large jump. Other techniques in game that the player can use is "Blowback Attack," which is accomplished by pressing both the Strong Punch and Strong Kick button. This allows the character to do a strong attack that knocks the opponent down. The other technique in the game is "Knockdown Evasion," when the player gets knock down in the air and is about to hit the ground, the player can perform a roll and get back up very quickly. This is done by pressing the Light Punch and Light Kick button.

    The player also has the Power Gauge that is use for "Super Special Move" but other techniques can be done with use of the Power Gauge such as, "Guard Cancel," what it is it's a counter move that's done by blocking the opponent's attack then using one stock of the Power Gauge and pressing Light Punch and Light Kick.

    Command Modes

    The King of Fighters '98 Ultimate Match features three "Command Modes," two of the three Command Modes have some techniques exclusive to the Command Modes.

    Characteristics of Advance Mode

    • Running: Move as you run forward.
    • Emergency Evasion: Move forward or backwards while rolling.
    • Advance Gauge: Can increase the gauge by performing attacks and the stock of gauges increase by one  when a character gets defeated.

    Characteristics of Extra Mode

    • Step: Lets you smoothly move (Step in) toward opponents.
    • Attack Evasion: Steps out of the way from attacks and counters with any attack.
    • Extra Gauge: Increases gauge by taking damage or by doing a "Power Bulit" (Press Light Punch, Light Kick, and Strong Kick). The gauge can only hold up one stock.

    Ultimate Mode

    New to this version of The King of Fighters '98 is "Ultimate Mode," this feature allows the player to combines elements from Advance Mode and Extra Mode.


    Hero Team.
    Hero Team.

    Hero Team


    Fatal Fury Team


    Art Of Fighting Team


    Ikari Team


    Psycho Soldier Team


    Woman Fighters Team


    Korea Team


    Orochi Team


    '97 Special Team

    Yagami Team.
    Yagami Team.

    Yagami Team


    Old Men Team


    American Sport Team


    Edit Team


    Rugal Team


    '96 Boss Team


    Orochi Characters

    • Orochi Yashiro
    • Orochi Shermie
    • Orochi Chris
    • Orochi Leona

    Extra Characters

    • EX Kyo Kusanagi
    • EX Terry Bogard
    • EX Andy Bograd
    • EX Joe Higashi
    • EX Ryo Sakazaki
    • EX Robert Garcia
    • EX Yuri Sakazaki
    • EX Mai Shiranui
    • EX King
    • EX Yashiro Nanakase
    • EX Shermie
    • EX Chris
    • EX Ryuji Yamazaki
    • EX Blue Mary
    • EX Billy Kane
    • EX Geese Howard

    XBLA Version

    The XBLA version contains online play, but some of the features that were in the PlayStation 2 release were cut out. Such as gallery mode, color edit mode, the arrange soundtrack and the 3D backgrounds. The winning quotes for all the characters and the text for the Ultimate mode is in Japanese only.

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