What I have a problem with is people hand waving issues with the game as "Trico's an untrained animal." I don't think games must be fun, since that's an unnecessary restriction on creators, but I do think games shouldn't feel broken.
But this is the exact distinction people are making which I think you're not getting. I would agree that it would be bad if the game felt broken, but for the most part (excepting for the one part which I described above) I never felt like I was fighting broken AI, I felt like I was trying to work with an animal that had some degree of independence, didn't always want to do what I needed and didn't always understand perfectly.
That's not 'hand waving' - it was very clear to me in that one major example when it stopped being what the game was supposed to be, and started being the game not working as intended.
I will agree that people's mileage will vary with this - that much seems obvious from the discussion around the game, but I absolutely don't think that this is about people hand-waving away issues, they're just picking up what the game is putting down, and enjoying the slower pace and greater degree of patience that this style of play forces.
I've seen a couple of YouTube plays of the opening stretches of the game, now, and the ones that like it the most always seem to be the ones that understand that Trico is designed not to give instant feedback to everything that happens around him. Perfect example of that, there's an early bit of the game where the player has to try to coax Trico into some water using a barrel, and I saw one video where the player chucked the barrel in the water, and because Trico didn't immediately jump in the water after it, turned around to get another barrel, and then complained that they missed the big dive. Because the animators took the time to show Trico spot the barrel, back up a little as if to reconsider, go back and forth a few times as if psyching up to do it, and then finally going for it.
Sure, that's not a part about directly commanding Trico, but it's similar in that it's not going to play well with people who don't understand that taking time, being patient is part of the game, by design. This seemed very clear to me, by the end, and if that's not for you, cool! But we're not just making excuses, either.
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