@humanity: You were implying that I didn't know the meaning of objectivity, which is pretty damn patronising. And again, you're putting your opinion on a pedestal as if it officially represents The Last of Us. I myself consider The Last of Us to be one of the most memorable stealth/shooter games ever, but under your logic I'm ''wrong'' and going against the factual narrative that The Last of Us' gameplay isn't that ''great''.
Its gameplay excels because it could be either or; you can play it as a stealth game, but can also turn it into a hectic firefight, sometimes inadvertently. But that doesn't mean the game is then simply on full alert, as you're able to sneak back into stealth should they lose sight of you. The limited resources give the game an air of desperation that makes every bullet, every shiv count, at least on Hard mode. The shooting can be difficult, but that works with its design as it forces you to consider other options, be it again reverting to stealth and attempting to strangle/shiv the Hunters/infected, or by building a molotov. The amount of weapons and options at your disposal only increases as the game progresses at that, and facing against the hunters or the infected is of a very different and distinctive experience.
Joel's sluggish and comparatively slow movement again works to the game's favour because of how it reflects on Joel as a character. He's past his prime, he's not some Nathan Drake acrobat; he's not leaping across buildings and in fact can barely even jump. It's a perfect example of the story mechanically affecting the gameplay, which should be something that's worth praising given how much narrative dissonance there is in so many games of this nature.
Also, platforming? The fuck? The game doesn't have any platforming. It has basic traversal, but that's not a core component of its gameplay and only exists for environmental context. In fact you yourself even said that the platforming doesn't exist... and yet that's somehow a negative? Gears of War doesn't have platforming either, so I guess that too is just as ''half baked'' then. Frankly what that tells me is you're judging The Last of Us as if it's something it's not, much like how you're comparing it so directly to Splinter Cell. The Last of Us isn't Splinter Cell, it's The Last of Us. If anything the Manhunt games would be a better comparison if one had to be made.
EDIT: This should go without saying, but I dont have any problem with you not enjoying The Last of Us' gameplay, nor that you consider it ''half-baked''. The problem I have of course is how you're strutting it around as if it simply is; it is the way of things and that's that. So I (once again, given that we've had this discussion before) elaborated on why I think The Last of Us' gameplay is brilliant, to prove that, hey, different viewpoints exist.
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