So I was severely disappointed by The Last of Us when it came out and here's why.
It's a bad game above normal, there's too much combat, illogical ammo drops and enemy ammo count and just in general the game was too hard on survivor difficulty, which is what I played the game on first(my sister completed the game before I played it.)
The reason this disappointed me so so much is that the game was being touted as this survivalist, every encounter is dangerous type of game. So this had me expecting that survival mode would be a bit like the Metro series' "Ranger Mode" difficulty. But unfortunately it was the opposite, where Ranger Mode made Metro harder, it also made it easier at the same time and it did this by making you weaker, but ALSO making the enemies weaker and this is where The Last of Us falls flat on it's damn face for me, because on the harder difficulty, you're weaker and every enemy is 10x stronger and ammo just magically vanishes from enemy bodies to force ammo scarcity. If you shoot an arrow into someone on survival difficulty, it's probably going to disappear, why? It's breaking? When being shot into a soft body? I do archery in reality and I've only broken an arrow when I shot it and it hit a metal pole or a rock, not into a soft cloth target. And enemies will sit and fire their guns at you forever, they don't run out of ammo, then you kill a guy who has been blasting shotgun rounds at your face for 3 minutes straight and his body drops zero rounds, which is a regular occurrence.
Now I just got the remastered version for PS4 and I see they have "grounded difficulty" and when I google it to figure out what that means...it's anything but grounded, it literally does the exact same thing as survivor mode, but even more so, all the hints, hud and special gameplay conceits like listening mode are gone, enemies deal 10x damage, melee weapons are non-existent. Basically you die to one gunshot most times and can't tell when you need to heal. So I picked this mode and got to the first gunfight and lo and behold it's the same crap, enemies take 6+ shots and you take one shot.
So how can they have missed such a great opportunity twice in a row, Ranger Mode is one of the best features in the Metro games because it's so refreshing to me, to be able to shoot a guy once or twice and have him go down, while I also go down in one or two shots, instead of this constant lopsided battle that just artificially makes the game a challenge so that masochistic people can enjoy it. I would think more developers at this point would learn from Dark Souls and go towards methodical, strategic but fair type difficulty, instead of the good old lopsided call of duty gameplay where enemies blast your face constantly and take a hundred bullets to put down.
So what did you think of the higher difficulties and do you think my criticisms are valid, if not, why not?