@hach: Are you also referring to the moment where you're in the library? If so, yeah you should have taken them all out. Plus, it leads to a handful of funny Ellie moments where she pulls out a joke book. Oh, and reading that you restart when stealth broke isn't the way it's intended. It's awesome when stealth breaks most of the time and you have to think differently; that's one of the strengths of the gameplay I find. I've beaten the game about seven times: a few times on PS3 and a few times on the PS4. I love playing it. I think people that dislike it probably don't know what to make of it or something, I don't know. Plus, one of the best parts of the game, at least to me, is its setting, so exploring everything was fantastic. Clickers tend to have a pattern if I remember correctly.
When it comes to clickers, like I said, walk slowly as you crouch. The game isn't solely a stealth game; it's not like Splinter Cell so don't expect it to be. First and foremost it's a survival game, so you do anything to survive. The shooting feels exceptional when you get shots in. I don't know what it means for the shooting to be 'realistic', but that's the best way to describe its brutality. When things go awry in stealth going hand-to-hand is exhilarating. Besting your foes is a lot of fun and can differ on multiple playthroughs if you want it to. I don't really see it as flawed as some mention; that's a weird way to describe it. It's only flawed if you're expecting it to be something it's not. Mastering the game and figuring out what the game is helps make it phenomenal I guess. I liked it off the bat; I wasn't expecting something out of it though.
Again, I don't know what to say about not enjoying it, it's one of the only games that I don't really get peoples dislike of it aside from 'opinions'. It's also the reason why I've always disliked people saying it's a bad game, but a good movie because that's disregarding so much more of its appeal. The game is neither a shooter like Uncharted/Gears of War nor is it a stealth game like Splinter Cell. It's simply survival which also happens to mix both portions of those games exceptionally well in my opinion, but doing it in its own way where you can't necessarily rely on how you play those to play The Last of Us. The Last of Us is in large part its own thing.
Breaking stealth and getting back into it feels wonderful if that's something that has to be done. Like I said, though I've mostly mastered the way you can go about the setting so each time I try something works, the seamless way you can or have to change up your style of play is just superb. I didn't go into The Last of Us super hyped. I remember seeing the trailers when it came out and said to myself 'I'm sure it'll be good; it's Naughty Dog', but I also felt hesitant because I wanted more Uncharted and it seemed like yet more zombies. I got the game a bit late, but still in 2013 and I instantly fell in love with it, becoming one of my favorite games to date honestly.
The only aspects I dislike is that you can't restart anywhere in the game with your equipment and upgrades, so if I hadn't played it in a long time I'd have to play where I was at the last time I played instead of just restarting the game. I also think the fact that the enemies can't see Ellie or other friendly A.I. can take me out of the experience, but it's also a good thing. I think they're pretty smart and often helpful, but if they got caught (which they definitely would) it'd lead to frustration. There's a moment near the part you're talking about where there are hunters talking and you scramble up some stairs and can hide behind a door, Ellie will still be coming up the stairs as the hunters are walking down them which looks goofy as heck. Otherwise, I have not issue with the game.
Oh, and bricks aren't a good way to take down clickers (unless on easy?) If I remember correctly, that won't kill them. You need a melee weapon to do real damage. Using a brick or throwable will only work if they've been previously weakened.
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