I missed the photo booth.
I really liked it but don't think it was great. Most of the humor was a bit of a swing and miss for me, they definitely reminded me of the awkward sense of humor my sister and her friends had when they were 11-15, so kudos for that, but I mostly appreciated it just on those terms. I also felt like the girls were written a little too smartly at times, even for the harsh militarized world of the Last of Us I have to imagine 13 year olds wouldn't be so...eloquent? I don't know.
Between the long, long break and tight corridors/monster closets, I have to say I was not a fan of the combat scenarios either. I thought the main game had some revolutionary stuff and when some old friends were in town over Christmas I jumped back into a couple of the battle puzzles just to show off how intense it can get with just a little trouble. But between the scarcity of items, weapons and space (along with what seemed like some much more aware, not necessarily smarter, enemy AI) - couldn't you knife people from behind a corner before? - the last three scenarios got incredibly old fast. I started the game on Hard, switched to Normal for the second-to-last fight and Easy for the last one. I followed basically the same progression during the main game, though that was partially just because the urgency of the story didn't match how often I was dying and because A.I. on checkpoint respawns appeared horribly broken to me.
Every Naughty Dog game - except Uncharted 3, which I beat on Normal and then went back and beat on Hard with relative ease - has that problem for me, something unique to their games. At some point, the story is so good and the combat scenarios are so hellish I can't help but hop in the bulldozer and plow through.
That said, even though Winter was when most(all?) of the combat took place, I was really happy to see that it was in there. I found the tension of wandering through that mall during the first hour incredible, partly because I was playing with some stellar headphones in and also just because of the surprise they'd decided to fill in some holes between Joel getting hurt and their arrival at the cabin.
Contrary to the pre-release hype this is NOT DLC that is intended purely for fans of the Last of Us' storytelling, there are only four or five combat scenarios but three of them are among the most difficult I've encountered in a game in a long time, not just the Last of Us. But I think it does a good job satisfying both Last of Us camps, those who are here for the narrative and those that are here for the mechanics. Neither are quite up to the quality of the main game for a variety of reasons that mostly come down to scope, I think - they put a lot of big ideas into a very small package, literally and figuratively - and the effort deserves to be attached to a PS3 masterpiece.
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