Single Player fixes
- Fixes for “It’s me” and “By any means” cinematics in the Cutscene Viewer
- New game mode – Interrogation
Interrogation is a 4 versus 4, two-part objective game mode where rival factions vie to find and open the other faction’s lockbox, stealing the supplies inside. Each team must first achieve five interrogations of players on the other team. Players can get interrogations by shivving an enemy, or getting an enemy into the down state, then pressing triangle while next to them. Once your team collects five interrogations the location of the enemy’s lockbox will be revealed. Your team must attempt to open the lockbox before the other team can collect five interrogations and open your lockbox first. Whichever team opens the opposing team’s lockbox first wins.
Revive range has increased slightly (about 1 meter). It’s more difficult to accidentally crawl out of range when a teammate is reviving you now
Players can prevent opponents from finishing Executions/Interrogations so that the opponent does not receive Parts for the special Execution/Interrogation. (The downed player will still lose their life, but this makes preventing Executions/Interrogations more helpful to your team as you prevent the other team from gaining Parts.)
Matchmaking update: players should find opponents around their level of experience more often and teams should be balanced more evenly
Item cache locations adjusted for balance on University, High School, Lakeside, and Downtown
Starting cameras adjusted so they show your player with greater frequency
Item cache disbursement tweaked so additional items are given out more fairly
Winning a Survivors match by a count of 4 rounds to 0 now means your team will get more bonus parts for winning the match by that margin. This applies for games with scores of 4-1, 4-2, etc. as well. Rewards are tiered by how dominant your team is. This system is in place for Interrogation mode as well.
Well OK then! I played TLoU's multiplayer pretty frequently for about 4 weeks, but I've fallen off it a little lately. The core gameplay and mechanics are great, but there's not that much in there, so repetition definitely began to set in after a while. This Interrogation modes sounds pretty interesting, though; a neat little twist on the typical capture the flag format at least. And hey, it's free, so there's that!
As of now I'm still more eager to hear about the Season Pass content than anything else at this point, specifically the single-player story stuff.