The Last of Us - Initial thoughts

Avatar image for krummi
Posted by krummi (121 posts) -

So, as I finally got a PS4 couple weeks back and when I was looking for games to marvel at I decided to get The Last of Us (remastered edition) for it. Despite being a "last gen" game The Last of Us sure looks pretty - and sounds great as well. On my first sitting (last weekend) I got to Joels old friend Bill and up to this point the only annoyance has been the combat.

The characters so far seem well written for a game and seem to act accordingly to events around them. Of course you can like or dislike them but the motives seem to fit the person. The world is gorgeous to wander through and seems believable. I especially liked the arrival to Bills hometown (Lincoln?) nearly as much as Ellie. Atmosphere has been fantastic so far in the game.

The bad thing about action is the feel of it. When things go down the crapper I feel like Im fighting the controls more than the mushroom folk. Shooting seems very awkward and it is a miracle if I manage to shoot twice at something in a row. Weirdly this is not a issue in multiplayer which seemed ok.

Despite the combat I can barely wait for the weekend a chance to continue the story.

Avatar image for tobbrobb
#1 Posted by TobbRobb (6582 posts) -

You think the shooting feels off? Hmmm. I remember disliking the stealth a lot, but the shooting was pretty satisfying for what it was. Maybe the aim-stabilizer perks make it feel a lot better. You might wanna focus on getting those pretty fast.

Avatar image for probablytuna
#2 Posted by probablytuna (5008 posts) -

Could it be the weapon swaying? At first I was really put off by the shaky reticule both mechanically (I've never been great at shooters with controllers so adding that sway makes it even more difficult) and narratively (surely Joel can hold a gun steadily from the twenty years of experience of dealing with clickers and bandits). After fully upgrading the weapon sway though, it has been perfectly fine, though I would still use it as a last resort, since choking people out/the bow is my preferred way to deal with enemies.

Avatar image for liquidprince
#3 Posted by LiquidPrince (17073 posts) -

I thought the stealth and shooting both felt amazing, so I really never understand it when people complain. I mean in terms of flexibility and tightness, it's up there with the best of them.

Avatar image for tobbrobb
#4 Edited by TobbRobb (6582 posts) -

@liquidprince: I don't think the stealth was poorly executed exactly, but it's definitely a niche within a niche. I just don't like they way they make you stealth in the game, and how limited your options were while doing it. Though if I remember the map design correctly, perhaps that would have changed later in the game. But I shot through those sections instead. It's pretty fun to make them lose track of you and show up on the flank with a shotgun.

Avatar image for peterdotorg
#5 Posted by peterdotorg (77 posts) -

I just started it yesterday and love it so far. I'm only an hour and a half in, so I haven't had a chance for any of the mechanics to bother me. It all feels good to me but I'm only as far as Ellie showing up, so maybe that will change?

Mostly all I can think of after playing an hour and a half is the pre-title sequence, which might be my favorite game opening ever.

Avatar image for krummi
#6 Posted by krummi (121 posts) -

Could it be the weapon swaying? At first I was really put off by the shaky reticule both mechanically (I've never been great at shooters with controllers so adding that sway makes it even more difficult) and narratively (surely Joel can hold a gun steadily from the twenty years of experience of dealing with clickers and bandits). After fully upgrading the weapon sway though, it has been perfectly fine, though I would still use it as a last resort, since choking people out/the bow is my preferred way to deal with enemies.

I think this is the problem Im having combines with the movement of the AI enemies which seems twitchy (is okay on the other hand when it comes to the infected). I have been able to go past most of the encounters with stealth so it is not a huge problem.

Avatar image for starvinggamer
#7 Posted by StarvingGamer (11518 posts) -

I mean in terms of flexibility and tightness, it's up there with the best of them.

:D:D:D

Avatar image for rejizzle
#8 Posted by Rejizzle (1104 posts) -

Yeah, I think they tone down some of the reticle sway in multiplayer. I remember the shooting to be purposefully inaccurate which is kinda cool while stealthing about, but frustrating in the action segments. Around two thirds through they get rid of forced shoot-outs and emphasize stealth more. So if you can stick with it for another six hours or so I think you'll have a better time with it.

Avatar image for themikfc
#9 Posted by TheMikFC (24 posts) -

@tobbrobb: I've always had a love/hate relationship with the Uncharted/TLOU's shooting mechanics. I can't really put my finger on why. It always felt kinda loose. Didn't stop me from finishing all of them though :)

Avatar image for jeust
#10 Posted by Jeust (11739 posts) -

The shooting is meant to be off. Unlike a normal third person shooter, shooting here is designed to be meaningful, an option with which to approach every scenario, instead of the only method. It's hard to hit exactly where you want, and normally it is better to use a stealthy approach or even avoid combat altogether, utilizing shooting just as a last resort.

In an apocalyptic world, bullets should be cherished and used just as a last option, due to scarcity of ammunition and, never having fired a gun, I believe that without aim assist it is meant to be hard to shoot where you want to.

Avatar image for frostyryan
#11 Posted by FrostyRyan (2920 posts) -

It's a survival game, you're not meant to be great at shooting.

Avatar image for liquidprince
#12 Posted by LiquidPrince (17073 posts) -

@liquidprince said:

I mean in terms of flexibility and tightness, it's up there with the best of them.

:D:D:D

SG knows what I'm talking about =P

Avatar image for krummi
#13 Posted by krummi (121 posts) -

It's a survival game, you're not meant to be great at shooting.

Then shouldn't the character be portrayed as someone who is not? Joel has been running the gauntlet for 20 years and that to me tells he probably knows how to use a firearm. And regarding the last option only, this is how I deal with it in the game anyways so its not a real biggie - but in a game as great as this it is a bummer nevertheless.

Still I have to say that this is a thing that is way better to deal with resource limitation instead of making the character or action hard to handle. Something like Resident Evil 5 had really clunky controls when it came to shooting - but the bullets went where you aimed. It is always a choice from the developers how to deal with this and in my opinion Naughty Dog did the wrong choice here. But if there is less of this ahead like @rejizzle said this makes me happy.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.