One of the biggest complaints that I always hear about The Last of Us is "it's too linear" and "the player doesn't have any choices". My question is: why does it really matter? Since when did we start to say that a game isn't good unless the player can make choices that effect the ending? When did we start to put limits on a work of fiction? A game, quite frankly, can be anything the developers want it to be. There aren't any rules or limitations, and that's the charm of a video game is in the first place. I love both linear and nonlinear games. I love when you can make choices and really put yourself in the main character's shoes, and I also love when you merely have a window into another person's life. The latter is what The Last of Us does. The game makes it quite clear that you are not Joel or Ellie, and that you are merely experiencing their story.
So again, I'm just wondering why the linearity seems to matter that much to people.