And I don't know how many times I'll have to say that everyone is entitled to their own personal opinion. Not everyone has to like every game, and I never said they did. I'm not even trying to convince people to like The Last of Us here. I'm just trying to make a point. I've explained a million times that I don't have a problem with people expressing their own personal dislike for linear games. The problem that I have lies with the fact that people act as though the game is "bad" or "flawed" because they don't like the linearity of it. As bombedyermom so eloquently put, "But it doesn't necessarily mean the game is flawed simply because it doesn't align with the player's preferences." This is exactly what I'm trying to say here. It's not fair to call a game "flawed" just because that player doesn't like how the developers handled the story.
Aside from this matter of opinion and whatnot, I would like to ask you a question: why do you not like linear games?
To me it absolutely means that the game is flawed. You say you don't have a problem with opinions, but then I express my opinion, and you just blatantly scoff at it. You're saying not everyone has to like every game, but you don't accept the reason I don't like The Last of Us. If a game doesn't align with my preferences, of course it's flawed to me.
I don't like linear games because I appreciate the interactive part of a story. If you're not utilizing the interactive aspect of the medium, I really don't see any reason to tell a story in a game. If you're just going to have a completely linear story with no player agency, I'd rather just watch a film or a read a book, both of which inherently are better devices to tell linear stories.
In a game I like to be able to create my own stories within the world, in addition to the core story. Great examples of this is the first Bioshock, The Elder Scrolls series, Fallout series and even a game like Destiny. On the other hand, the story of a game like Uncharted is diminished for actually being a game, considering the lovable rouge is actually a brutal mass murderer. It makes no sense.
As for The Last of Us specifically, my problem is the lackluster story. There are some linear games that I like, but for it to work the story must be really good, the gameplay can't contradict the story, and I don't want to feel like I'm confined. When I'm suddenly a T-800 in The Last of Us, the game suffers for that. And while the main characters are strong, the story itself is predictable and bland.
Log in to comment