I say let her be playable but not wield the mastersword, have her be a primarily bow user with an unique bow, perhaps the goddess bow?
If Zelda is a playable character in the next Breath of the Wild, how do you want her to play?
I think the obvious route would be spellcasting. This iteration of Zelda has already been shown have magical prowess, and having her with a completely different playstyle would make more sense than having her use Link style combat. Of course, that would involve a lot more design work than her using the same basic toolset as Link with some tweaks, but I think it would be far more interesting if she had completely unique mechanics.
BOTW 1 already had more or less a magic system with the Sheikah Slate powers, and I'd like to see them expand on that with a full magic system. Not enough games focus on interesting magic (as opposed to boring spells that just do damage in different elements) and I think that Zelda could really do that well. I'd love to see a complex physics based magic system with the ability to play even more cool tricks than the first game allows. It wouldn't have to be super elaborate or complex, just give me enough tools to get creative and fun.
I've wanted a game starring Zelda forever. I was excited for BOTW in the initial trailer because Link was so effeminate looking I thought he was Zelda at first. I'd like her to have some unique melee weapon in addition to magic and a bow. I don't have anything against her using a sword, of course (she had one in Twilight Princess, if I recall) but the Master Sword seems so attached to Link that if she used it frequently it wouldn't differentiate her much as a character or in terms of gameplay. But something else - like a staff, maybe? Or just hand-to-hand? It'd be especially cool if she had could turn into Sheik.
She's also much more interesting as a character than Link. I'd hope they would drop the silent-protagonist conceit with her and let her speak her mind.
If they do, I can see them use it as another tool where Zelda can do certain things that Link can't while Link can do stuff that Zelda can't. So maybe you can switch between them on the fly to complete puzzles and combat encounters. It'd also be a good chance to add in co-op. I am not necessarily assuming one way or another as to whether she'll be playable though. I can see it going both ways, but it would be cool if she was finally taking more of a role in the adventure.
Please Log In to post.
This edit will also create new pages on Giant Bomb for:Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.
Comment and Save
Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.