First comparisons between Wii U and Switch

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#1 Edited by hermes (2387 posts) -

I would like to play the game, but not enough to buy a new console, or navigate through what is sure to be an scarcity problem... So, I was looking for comparison videos between the Wii U version and the Switch version, to see if the differences between them are so noticeable that I might stomach them or wait for it for the time being... then I found these:

It seems like the differences are not so noticeable, at least if you can spare a 2GB installation on the Wii U. Other than a second here and there during loading, and some framerate problems in one version or another, they are pretty much the same.

Can someone else validate these conclusions? I am sure whatever issues Nintendo finds down the line will only be patched on the Switch, but it seems like the Wii U version is more than comparable.

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#2 Posted by RetroMetal (684 posts) -

I would hope the WiiU version is good, I mean it's been in development on that hardware for quite a while.

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#3 Posted by Zirilius (1582 posts) -

It might just be the compression from Youtube but I honestly couldn't tell that much of a difference between the two. The Switched seemed a bit more vibrant on the colors and shading but I'd be hard pressed to tell you which was which if the label wasn't there.

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#4 Posted by Slag (7596 posts) -

Well I hope that's true , since I already ordered the WiiU version. It's what made $$ sense for me at the moment

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#5 Edited by Chuwero (15 posts) -

Hooray! 279 saved and I get some use out of my wii U!

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#6 Posted by Dayve86 (173 posts) -

I'd love to get a Switch right now but I just can't justify it quite yet. This makes me feel good enough about sticking with the Wii U version for now.

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#7 Edited by BojackHorseman (690 posts) -

If the WiiU version is solid, I'm buying this fucking game. Did not think I would, but the reviews have been so insane. Also, it looked like the guys just loved what they saw during the quick look.

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#8 Posted by takayamasama (1491 posts) -

I expected the Wii U version to be perfectly fine (since it was mostly made for that) so it's nice to see early science saying so.

Gonna be a nice, last HOORAH for my Wii U. Gave me far more entertainment then it probably should have.

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#9 Posted by Lv4Monk (467 posts) -

I keep hearing something about improved ambient audio with the Switch version (while docked) but I can only guess what that means.

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#10 Posted by Dan_CiTi (4777 posts) -

I imagine it will be about the difference between the PS3/4 versions of games like Guilty Gear and Persona 5. Noticeable, but not deal breaking. But I imagine the Switch version but get more love with patches down the road too, as I bet they will iron some of the minor framerate problems at some point.

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#11 Posted by CVagts (7 posts) -

I have access to a Wii U and have zero interest in buying a Switch, so I really hope the Wii U version is up to snuff. The whispers about it on the Bombcast were disheartening but I'm willing to wait until the dust settles and people can say for sure how it holds up.

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#12 Posted by Superkenon (1674 posts) -

I have to imagine the Wii U version will run fine in most instances, while normal stuff's going on. The game was largely developed for that console after all. If it suffers from framerate dips, it's probably when there's lots of stuff going on (like lots of enemies on screen or what-have-you).

Seeing as how the Switch suffers from this too, it won't be any surprise that the Wii U does as well -- I just hope it isn't egregious.

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#13 Posted by Doskias (414 posts) -

There were some shady people doing some shady livestreams on YouTube the other day, and based on that, it looks like the WiiU version looks really nice and runs really smoothly.

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#14 Posted by Triumvir (643 posts) -

I'd love to hear some Duders' impressions of Wii U performance. My Amazon pre-order shipped from Vancouver this morning, and I probably won't get it until late next week because I life in the boondocks on the East Coast.

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#15 Posted by paulmako (1892 posts) -

Impressions!

I've been played 7 hours of the Wii-U version today and it runs fine. There is some choppiness in villages but nothing unplayable. And it only seems to be certain parts of villages, not the whole place. I've had a handful of other moments where it has gotten a bit choppy for a second or so but it clears itself up very quickly. Not had any problems out in the open or while in combat. And I've heard that the Switch can also have some frame issues.

Load times aren't an issue. The only time you really get loading screens are going in and out of shrines or fast travelling, and they've been fast enough for both. Don't think I've had any loading so far entering villages or shops or while traversing the map or anything like that.

Draw distance seems fine too. All of the 'point of interest' stuff in the distance you need to see is there. Had a couple of horse riding NPCs pop in close to me as I think they are a kind of random encounter, but they've been the only ones to do that and I think it's happened twice.

The landscape, the weather, the wildlife, the vegetation, the characters, they all look great. Despite the couple of issues I've mentioned above, none of them have come close to stopping me put those 7 hours in to the game so far. I'll say if anything more serious comes up, but right now I am perfectly happy with it.

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#16 Posted by CVagts (7 posts) -

@paulmako: are you playing the disc version or a digital download?

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#17 Edited by paulmako (1892 posts) -
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#18 Posted by Efesell (2950 posts) -

Seems to work fine out in the open world which is good since that's probably the bulk of the game but god help you if you get anywhere near a group of people.

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#19 Posted by mcbisquick (27 posts) -
@paulmako said:

Impressions!

I've been played 7 hours of the Wii-U version today and it runs fine. There is some choppiness in villages but nothing unplayable. And it only seems to be certain parts of villages, not the whole place. I've had a handful of other moments where it has gotten a bit choppy for a second or so but it clears itself up very quickly. Not had any problems out in the open or while in combat. And I've heard that the Switch can also have some frame issues.

Load times aren't an issue. The only time you really get loading screens are going in and out of shrines or fast travelling, and they've been fast enough for both. Don't think I've had any loading so far entering villages or shops or while traversing the map or anything like that.

Draw distance seems fine too. All of the 'point of interest' stuff in the distance you need to see is there. Had a couple of horse riding NPCs pop in close to me as I think they are a kind of random encounter, but they've been the only ones to do that and I think it's happened twice.

The landscape, the weather, the wildlife, the vegetation, the characters, they all look great. Despite the couple of issues I've mentioned above, none of them have come close to stopping me put those 7 hours in to the game so far. I'll say if anything more serious comes up, but right now I am perfectly happy with it.

For what it's worth, I'm on the digital version on the Wii U and I can pretty much echo all of this. Seems like a fine version to play if you don't want to run out and buy a Switch just yet.

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#20 Posted by andythemeZ (200 posts) -

It appears the contrast ratio is the biggest difference and that doesn't seem to be because of SSAO or something rather because Wii U is native "Limited RGB" (16-235) and maybe the switch does PC levels (0-255).

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#21 Edited by meteora3255 (531 posts) -

@triumvir: It runs fine for the most part. There are some hiccups here and there, especially around other people. I have been playing for about 5 hours and took a video of the most noticeable one. For some reason my capture set up didn't get the colors right so sorry about that.

Loading Video...
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#22 Posted by Efesell (2950 posts) -

@meteora3255: Yeah that spot in particular is the worst I've seen as well. Even the first proper town did not cause as many problems.

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#23 Posted by BoOzak (1952 posts) -

The most framey i've noticed the Wii U version get is in combat with a bunch of enemies. (that could be because I like throwing bombs every few seconds though)

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#24 Posted by MeierTheRed (5543 posts) -
Loading Video...

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#25 Edited by MonkeyKing1969 (6788 posts) -

@meierthered Yeah, it seems like DigitalFoundry was the site that looked at this the best. They have the advantage of having the testing equipment that has firm viewable results, they don't have to rely on their own eyes or noticing hiccups. Also, DF has a nice comparison for 'docked' and 'undocked' results.

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#26 Edited by Anund (1258 posts) -

@triumvir: It runs fine for the most part. There are some hiccups here and there, especially around other people. I have been playing for about 5 hours and took a video of the most noticeable one. For some reason my capture set up didn't get the colors right so sorry about that.

Loading Video...

Whenever I see gameplay of this game it just looks barren and kind of desolate. I think it's the lack of grass and bushes. Just a flat, green surface extending to the horizon.

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#27 Posted by Evilsbane (5594 posts) -

@anund: Your crazy there is thick grass and trees and forests and mountains, the landscape is the star of the game!

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#28 Edited by dogbox (616 posts) -

Been playing on Wii U (digital), only noticeable chugs I've had so far are when a gigantic explosion goes off or in some of the bigger towns. Mostly been quite stable.

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#29 Posted by Octaslash (739 posts) -

I'm baffled that there is zero touchscreen or second screen support on the Wii U. Even when it pulls the keyboard, you can't use the touch screen. Not that it really needs it, but it is strange for a first party game.

The performance seems on par with the Switch version. I really wish they would have made some visual sacrifices in areas where the framerate tanked. I don't recall a recent Nintendo game running this poorly. It's a shame because in most areas it's fine and looks amazing.

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#30 Posted by Anund (1258 posts) -

@anund: Your crazy there is thick grass and trees and forests and mountains, the landscape is the star of the game!

Is the video I was quoting just an exception then?

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#31 Posted by BoOzak (1952 posts) -
@anund said:
@evilsbane said:

@anund: Your crazy there is thick grass and trees and forests and mountains, the landscape is the star of the game!

Is the video I was quoting just an exception then?

That video really doesnt do the game justice, just like any open world game it can look a lot worse depending on the time of day and the weather.

The video MeierTheRed posted does a much better job of comparing each version of the game.

I've spent a bit more time with the Wii U version and just beat one of the dungeons (or BotW's equivalent) and it generally doesnt perform great but I dont have any problems with the visuals.

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#32 Posted by Onemanarmyy (3070 posts) -

@meierthered: I was waiting for this video. Very interesting to see that Wii U and Switch drop to 20 fps at entirely different points.

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#33 Posted by fisk0 (6561 posts) -

As someone who played Metal Gear Solid V on PS3, I think I'll be fine with the Wii U version of this.

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#34 Posted by MeierTheRed (5543 posts) -

@meierthered Yeah, it seems like DigitalFoundry was the site that looked at this the best. They have the advantage of having the testing equipment that has firm viewable results, they don't have to rely on their own eyes or noticing hiccups. Also, DF has a nice comparison for 'docked' and 'undocked' results.

Indeed DF has been my go to when it comes to performance differences and just in general what underlying tech games use.

@meierthered: I was waiting for this video. Very interesting to see that Wii U and Switch drop to 20 fps at entirely different points.

Its really weird, the drops on the Switch occurs on some weird spots it seems, even places where nothing is really happening on screen. I'm wondering how the performance would have been if they just kept it running at 720p docked instead of bumping it up to the 900p.

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