I'm just flabbergasted at how much people seem to praise the shrines. They start at a challenge level 0, then escalate to 1 once you leave the tutorial and then never goes anywhere from there. The only good thing about them is that they are so short that you don't have enough time to actually get tired of them. In many ways they're quite similar to the Riddler trophies in the Arkham games, and that is basically never brought out as a strong part of those games (rather the opposite mostly).
Now there are some open-world puzzles in this game that are actually fun and clever, but to say this game is filled with interesting things around every corner when you go exploring is a massive exaggeration. 85+% of the stuff you find is repeat content that would get labeled as "busy work" in any other open world game. It just seems like it takes people a while to figure that out since they're not shown straight away that there's "50 monster camps, 80 korok seeds, 120 hidden chests, etc etc" with map icons.