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    The Legend of Zelda: Breath of the Wild

    Game » consists of 16 releases. Released Mar 03, 2017

    The first HD installment of the Zelda series developed for the Wii U and Nintendo Switch that returns to the open-world design of the original NES title, with a focus on free exploration of a large scale environment as well as dangerous enemies.

    captainnovolin's The Legend of Zelda: Breath of the Wild (Nintendo Switch) review

    Avatar image for captainnovolin

    It's Good.

    Can I just write "Sword Beams" 50 times? They're back, and they're better than ever.

    It's probably the best depiction of a post apocalyptic world in recent years. Hyrule Castle Town is a fucking desolate wasteland but the far reaches of the kingdom are not only still alive but continue to grow. Every character feels like a living person and every town feels alive in its own way. Weapon Degradation sucks ass if it's meaningless busywork but it's a way to penalize meaningless combat in this game and adds a layer of tension to every fight. It's hard not to draw comparisons to the later games in the Fallout series in a lot of ways but this is by far the biggest way in which the core idea, having to manage your resources carefully to penalize careless play, falls so flat in the Bethesda-developed fallouts but other games have captured nearly perfectly. Even at the end of the game, when you're carrying an arsenal of stuff, running across one tough enemy that can chew through your shields or burns through a couple swords makes the fight feel tense, and makes running away an option to actually consider rather than just slamming more guns onto your gun to fix it.

    This game manages to handle tension in a way which I haven't really felt from any other game. You're never truly safe in this game, and even when you can take down guardians reliably, it never feels comfortable. Whether you have 3 hearts or 30 you're always going to piss a bit when you see a laser pointed at you. The music is fucking fantastic and really sets the scene for whatever you're doing. When you first slip into Hyrule Castle and it kicks on, you're both excited and terrified by it, and it sets the perfect mood, especially if you're sneaking in the back log before you feel like you should.

    A lot of the past Zelda games have been lacking a real sense of openness and this is quite frankly the most open game I've ever played. Your options in every aspect are completely open, and aside from a couple forced stealth and combat sections, you can pretty much find a way to get out of or completely avoid every fight. The world feels empty where it needs to and alive where it should be.

    Christ this is a good game. The soundtrack is great, too.

    Other reviews for The Legend of Zelda: Breath of the Wild (Nintendo Switch)

      A flawed gem worth playing. 0

      Let me begin by giving a little bit of background on my experience with this franchise just in case that helps put this review in perspective. This is the first game in the Zelda franchise I have ever played from start to finish. The only other mainline Zelda game I have played was Wind Waker, which I didn't finish because it felt like I had spent a lot of time playing without making any progress and like 90% of my time was spent in a village talking to people after more than five hours. I did l...

      3 out of 3 found this review helpful.

      The Legend of Zelda: Breath of the Wild Review 0

      The Legend of Zelda: Breath of the Wild is a third-person open world game made by Nintendo. In this iteration of the franchise, you play as Link, who wakes up in a cave with no memory of what happened. You soon learn that their was a battle between Ganon and Hyrule 100 years ago, but Hyrule lost. From that battle, you find that Zelda is trapped inside of the castle and you must go out and defeat Ganon and take back Hyrule.Before I get into this review, I must say that even though I know the basi...

      3 out of 3 found this review helpful.

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