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Game » consists of 21 releases. Released Apr 27, 2000
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
Alternative blood is blood other than the usual red variety.
In many games the player is given the power to harm and or kill creatures. Many games have been brought to spotlight by groups like the rather militant PETA.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
An applause is the act of a crowd or group of people clapping their hands, usually in response to something awesome that happened.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
The End of Days. A concept often used in video games. In most games: the protagonists are working to prevent it, although sometimes the goal is to actually bring about Armageddon yourself.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
When you hold down one button and you character automatically leaps over things and such.
Stereoscopic 3D that works without the assistance of any other accessories (i.e. colored glasses).
Platforms that are manipulated by weight. Too much weight on one side can drastically alter the equilibrium. *Not to be confused with Unstable Platforms*
An ability with which a person can uphold exceptional equilibrioception. In other words, not falling over.
A banker is the owner, operator, and/or teller at a bank.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
The concept of moving blocks around to certain areas such as highlighted squares, or switches, or in order to get past a maze.
The ability to stop or reduce the damage from an oncoming attack.
Enemies that can be damaged by placing explosives in their mouth.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
Games that let you choose the path you take through the story-line.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
An insect with broad colorful wings.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
A different take on the commonplace video game death. Different ways to avoid death can include time travel, as in Prince of Persia; or a minigame, as in Prey.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
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